Base Class: Ranger
Weave In and Out of Danger
Desperado's live life on the edge, getting close and personal with their marks. They weave in and out of danger; daredevils desperate to get their next adrenaline rush in the heat of battle.
Level 3: Deadly Retreat
Your eagerness for contact has allowed you deftly escape it when necessary. As a Bonus Action, you can take the Disengage action and when you do, you make a Melee weapon attack against a creature within range.
Level 3: Escapist's Skill
When you use your Deadly Retreat, you can choose to use one of the following abilities:
Entangle. You cast Entangle.
Taunt. Non-allied creatures within 5ft of you when you use Deadly Retreat have disadvantage on attacks made against creatures other than you until the start of your next turn.
Slip. You can move 15ft in any direction. You cant move to a space within 5ft of another creature.
Level 7: Intentional Gambit
You gain proficiency in either Insight, Nature or Survival. When entering into a creatures Melee Attack range, you can use your Escapist's Skill. You can only use Escapist Skill once when used this way.
Insight
You gain Proficiency in Insight.
Nature
You gain proficiency in Nature.
Survival
You gain proficiency in Survival.
Level 11: Blinded Prey
Once per turn when you cast Hunters Mark or use Deadly Retreat, you can force the affected creature or another creature within 10ft to make a Constitution Saving Throw. If it fails, the creature is Blinded until the end of it's next turn.
Level 15: Desperate Barrage
Once per short rest, when you use your Deadly Retreat, you can make an additional 2 Melee Weapon Attacks on a creature within range.
Previous Versions
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6/9/2026 3:38:09 PM
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