Ranger
Base Class: Ranger

The duskblade blurs the line between spellcaster and warrior, marrying the power of magic with hand-to-hand combat prowess. A student of ancient elven spellcasting techniques, the duskblade combines arcane spellcasting with the combat skills of a fi ghter. While the ability to cast arcane spells in armor originated with the elves, over the millennia the secrets of the duskblade have been disseminated to the other races, and today members of any race can become a duskblade. If you find you can’t choose between being an arcane spellcaster who zaps your enemies with powerful spells and a nimble, powerful front-line melee character who lays them low with a sword, the duskblade is the perfect class for you. Combining arcane magic with melee prowess, you’re prepared in any situation. Enemies who underestimate you never get a second chance, since you don’t even have to switch back and forth between hands-on combat and spellcasting; you can do both simultaneously.

Arcane Attunement

You learn two Cantrips from thw Wizard Spell List.
And you gain Proficiency in the Arcana Skill.
And you can learn some Wizard Spells.

Arcane Channeling

Beginning at 7th level, you can cast any touch spell (a spell that only affects one target) you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.

Spell Power

Starting at 11th level, you can more easily overcome the resistance of any opponent you successfully injure with a melee attack.
If you have injured an opponent with a melee attack, your opponent has disadvantage on his save against your spell, or if your spell has no save you can add one additional damage die (for example a d8 for Chromatic Orb).
Additionally your Spell Save DC and Spell Attacks with Wisdom get a +3 bonus.

Arcane Warrior

Beginning at 15th level, you can attack three times, instead of twice, whenever you take the Attack action on your turn.

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