Base Class: Fighter
The Stromblade’s strikes crack like thunder and boom like lightning, their movements are unpredictable and fast like a storm, making it harder for your opponent to keep up and defend themselves.
3rd Level: Kinetic Combat
If you move at least 10 feet before hitting a creature, you first hit on that turn deals an additional 1d4 Lightning Damage.
This damage increases:
- 1d4 at 3rd level
- 1d6 at 7th level
- 1d8 at 10th level
- 1d10 at 15th level
- 1d12 at 18th level
3rd Level: Surge Stride
When you expand a Storm Charge, you may take the Dash action as a bonus action and do not provide opportunity attacks during that movement
7th Level: Relentless Momentum
If you move at least 15 feet during your turn, you gain +2 AC until the start of your next turn.
You may expend 1 Storm Charge to end the grappled or restrained condition on yourself
10th Level: Lightning Path
When you move 20 feet or more, you may leave behind a crackling lightning trail that will remain on the field until the start of your next turn.
Creatures entering the trail or ending their turns within 5 feet of the trail takes lightning damage equal to 1d4 plus your Proficiency Bonus.
You ignore difficult terrain and gain a climbing speed equal to your walking speed.
15th Level: Break the Sound Barrier
If you move at least 30 feet before hitting a creature, your next attack deals an additional 2d8 Lightning Damage and the target must make a Strength Saving Throw or be pushed back 10 feet and knocked prone.
15th Level: Storm Momentum
Starting at 3rd level, your connection to lightning enhances your speed.
Your walking speed increases by 5 feet. This feature improves as you level up in this class:
- Level 3: 5 feet
- Level 7: 10 feet
- Level 10: 15 feet
- Level 15: 20 feet
- Level 18: 25 feet
18th Level: Avatar of the Tempest
As a Bonus Action, you become a living storm for 1 minute. Once you use this feature, you can't use it again until you finish a long rest.
You gain:
- Flying Speed equal to your Movement Speed
- 1d12 Lightning Damage on weapon attacks
- Chain Lightning: Whenever you hit a creature with a weapon attack, lightning leaps from the target to another creature of your choice within 15 ft. of the original target.
A secondary target must succeed on a Dexterity Saving Throw (DC = 8 + your Proficiency Bonus + your Strength or Dexterity Modifier, your choice) or take 1d8 Lightning Damage, or half as much on a successful save. You can only affect one secondary creature per attack.
Level 3: 3rd Level: Storm Charge
You store electrical energy as you fight. Starting at 3rd Level, you gain the following:
- You gain Storm Charges, you gain a max amount equal to Proficiency Bonus and you start with 0 charges.
- You gain 1 charge when you:
- Hit a creature with a melee weapon attack
- Take lightning damage
- Charges reset to 0 on a long rest
3rd Level: Lightning Strike
When you hit a creature with a weapon attack, you may expend 1 Storm Charge to deal an additional 1d6. The target cannot take reactions until the start of its next turn.
This damage increases:
- 1d8 at 10th Level
-1d10 at 15th Level
-1d12 at 18th Level
7th Level: Storm Momentum
Starting at 3rd level, your connection to lightning enhances your speed.
Your walking speed increases by 5 feet. This feature improves as you level up in this class:
- Level 3: 5 feet
- Level 7: 10 feet
- Level 10: 15 feet
- Level 15: 20 feet
- Level 18: 25 feet
Previous Versions
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6/14/2026 4:31:43 AM
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