Ranger
Base Class: Ranger

Empires crumble, eons pass, and even gods wither and die, but dragons remain. Mortal but eternal, the races of true dragons weather the roll of the ages because of their unsurpassed might. Few creatures can match a dragon in its full fury, whether in a combat of arms or battle of wits. Dragon shamans recognize this fact and see true dragons as more than powerful beings. To a dragon shaman, the passing shadow of a dragon flying overhead isn't a sign that invokes fear; it's a blessing that reveals you to be in the presence of greatness.

Dragon shamans respect true dragons as power incarnate. Some worship dragons, but most simply aspire to gain dragon powers for themselves. In assuming the abilities and the likeness of a dragon, a dragon shaman seeks to emulate that might and embody that power within himself.

If you gaze at dragons with awe and aspire to share their power and majesty, then the dragon shaman is the class for you. By choosing a totem dragon, you partake of a true dragon's power and take on aspects of a particular kind of dragon.

Draconic Aura

A dragon shaman gains the Draconic Language, if not already known.

You can channel the mighty powers of dragonkind to project an aura that grants you and nearby allies a special benefit.

Projecting an aura is a bonus action, and you can only project one draconic aura at a time. An aura remains in effect until you use a free action to dismiss it or you activate another aura in its place. You can have a draconic aura active continually; thus, an aura can be in effect at the start of an encounter even before you take your first turn.

Unless otherwise noted, your draconic aura affects all allies within 30 feet (including yourself) with line of effect to you. Your aura is dismissed if you become unconscious or are slain, but otherwise it remains in effect even if you are incapable of acting.

You begin knowing Two Auras at 3rd level and gain another 2 at levels 7(4), 11(6), and 15th(8) levels. Each time you activate a draconic aura, you can choose from any of the auras that you know.

 

Energy Shield

Any creature striking you or your ally with a natural attack or a nonreach melee weapon is dealt energy damage equal to your Wisdom bonus(min 1). The energy type is that of your totem dragon's damage-dealing breath weapon.

Inquisitive

Advantage on Intelligence checks. If they already have advantage they gain a bonus equal to your wisdom modifier. 

Power

Bonus on martial damage rolls equal to your wisdom bonus.

Presence

Advantage on Charisma checks. If they already have advantage they gain a bonus equal to your wisdom modifier. 

Resistance

Resistance to your totem dragon's energy type.

Senses

Advantage on Perception, Investigation, as well as on Initiative checks. If they already have advantage on Perception or Investigation, they gain a bonus equal to your wisdom modifier. 

Toughness

Resistance to Piercing, Slashing, and Bludgeoning.

Vigor

Creatures you choose within your aura may gain a number of hitpoints equal to your wisdom bonus per turn while active, but only affects characters at or below one-half their full normal hit points. If a creature is unconscious and at 0 HP, then the creature(s) are automatically stabilized.

Level 3: Totem Selection

 You must choose a totem dragon from among the following list. The chosen dragon will grant an adaptation, and a breath weapon. The selection will also impact further choices as you gain levels in this class.

Amethyst Dragon

Your worship revolves around the Amethyst Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Cone of Force

Detect Magic: Uses= Proficiency per long rest.

Black Dragon

Your worship revolves around the Black Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Line of Acid

Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Blue Dragon

Your worship revolves around the Blue Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Line of Lightning

Ventriloquism: You can make your voice (or any sound that you can normally make vocally) seem to issue from no more then 30ft away. You can speak in any language you know. With respect to such voices and sounds, anyone who hears the sound and rolls a successful save recognizes it as illusory (but still hears it). This effect lasts for up to 1 minute.

Brass Dragon

Your worship revolves around the Brass Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Line of Fire

Endure Elements: A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Constitution Saves). The creature’s equipment is likewise protected.

Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

Bronze Dragon

Your worship revolves around the Bronze Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Line of Electricity

Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Copper Dragon

Your worship revolves around the Copper Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Line of Acid

Spider Climb: as the spell, at will.

Crystal Dragon

Your worship revolves around the Crystal Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Cone of Radiant

Emerald Dragon

Your worship revolves around the Emerald Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Cone of Psychic

Advantage on Intelligence Skill Checks.

Gold Dragon

Your worship revolves around the Gold Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Cone of Fire

Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Green Dragon

Your worship revolves around the Green Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Cone of Acid

Water Breathing (Ex): You can breathe underwater indefinitely and can freely use spells and other abilities underwater (always active).

Red Dragon

Your worship revolves around the Red Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Cone of Fire

Treasure Seeker (Ex): Advantage on perception and investigation checks to identify objects and their worth.(always active).

Sapphire Dragon

Your worship revolves around the Saphire Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Cone of Thunder

Tremorsense: 30ft

Silver Dragon

Your worship revolves around the Silver Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Cone of Cold

Goodberry: As the spell Proficiency per day min 1

Topaz Dragon

Your worship revolves around the Topaz Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Cone of Necrotic

Create/Destroy Water: Uses= Proficiency per long rest.

White Dragon

Your worship revolves around the White Dragons and their lairs'. As such, you gain the dragons energy breath weapon and an adaptation.

Breath Weapon: Cone of Cold

White—Ray of Frost: As the spell.

Touch of Vitality

At 7th level, you can heal the wounds of living creatures (your own or those of others) by touch. Each day you can heal a number of points of damage equal to five times your Dragon Shaman level + your Wisdom bonus. You can choose to divide your healing among multiple recipients, and you don't have to use it all at once. Using your touch of vitality is an action. It has no effect on undead.

Starting at lvl 11 you may spend extra points of your healing ability to remove certain conditions. For every 5 additional points you may remove the Poisoned or Petrified conditions. For every 10 additional points you may remove 1 level of exhaustion.

Also at 7th level, you gain immunity to paralysis and sleep effects. You also become immune to the frightful presence of dragons.

Level 11: Totem Immunity

Immune to the element of your totem.

Amethyst Totem

Force Immunity

Black Totem

Acid Immunity

Blue Totem

Lightning Immunity

Brass Totem

Fire Immunity

Bronze Totem

Lightning Immunity

Copper Totem

Acid Immunity

Crystal Totem

Radiant Immunity

Emerald Totem

Psychic Immunity

Gold Totem

Fire Immunity

Green Totem

Acid Immunity

Red Totem

Fire Immunity

Sapphire Totem

Thunder Immunity

Silver Totem

Cold Immunity

Topaz Immunity

Necrotic Immunity

White Totem

Cold Immunity

Level 15: Adoption of the Dragon Spirit

At 15th level; You Grow a pair of wings that resemble your totem dragon. They allow your to fly at a speed of 60ft, and with your loyal service, these wings also may once per day deploy and save you from free fall if your unconcious or otherwise unable to react.

You gain the ability to contact your dragon totem directly to ask questions of it. This is the equivalent of casting a commune spell, except it allows only one question per three class levels. After using this ability, you cannot use it again for seven days.

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