Base Class: Barbarian
Utilize the Power of lightning to smite thine enemies
Level 3: Disciple of Thor
You add thunderous lightning damage to your attack
- Tempest: Add 1d8 lightning damage to your attacks
- Increases to 2d8 at level 6, 3d8 at level 10 and 4d8 at level 1
- Raging Storm: As an action you can cause a storm to appear for 3 turns. While it is storming, you gain advantage against creatures without resistance or immunity to lightning damage.
- This increases to 4 turns at level 6, 5 turns at level 10 and 6 turns at level 14
- Soaring Might: As a bonus action an you can fly into the air up to 30 ft and touch down at the end of your turn.
Level 6: Thunderous Might
You Exploit the weaknesses of your enemies
- Doomed Metals: You add 2 to your attack roll if your enemy is wearing, wielding or is made of any metal
- Moist Enhancement: While moist, damp, or wet, you gain an aura with a 10 ft radius. While inside this radius, creatures have disadvantage on any rolls using their dexterity.
- Boom: Once per short rest, you can clap your hands together creating a loud boom, creatures within 5 ft of you become incapacitated and creatures within 10 ft of you become prone. If a creature outside this radius sees you incapacitate a creature, they become frightened of you.
Level 10: Godly Prescence
You channel Thor's Might into your very being
- You become resistant to lightning damage
- Lightning dash: As an attack action, you dash forward as much as your movement speed. This dash takes up half of your movement speed. You drag any enemy in you path with you until you finish the dash. The enemy takes 2d6 lightning damage
- Hammer Hurl: As an action, Your weapon takes on the form of a hammer as a you hurl it up to 40 ft. An enemy hit by it takes 4d8 lightning damage and you can drag them back to your location upon hitting them. This attack takes up all attack actions on your turn.
- Enraging Rush: Upon entering a rage, you release a thunderwave. This does not affect allies
Level 14: GOD OF LIGHTNING
Thunder and Lightning bend to your will
- You are now immune to lightning damage. Lightning damage now heals you for 4d4
- Thunderous Smite: You rise 40 ft in the air or as high as a ceiling allows and can move forward up to 30 ft. You then crash down, releasing lightning damage in an emanation with radius 30 ft. enemies take a DC 16 dex save or take 14d6 lightning or force damage and become incapacitated. On a successful save they are not incapacitated and take half damage
- ThunderStorm +: Upon summoning a thunderstorm, as an attack, you can strike your foes with lightning.
- You can change your damage type from lightning to force damage. You now ignore lightning resistances
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