Rogue
Base Class: Rogue

This subclass deals a masive ammount of damage usually for the cost of health or helps you take enymies out quietly

Level 3: Agonizing Interrogation

You intimidate your enimies with your sneak attack.

 

When you hit a creature with a Sneak Attack, you may force it to make a Wisdom save. On a fail, it becomes Frightened of you. If the target is restrained, paralyzed, or prone, you deal +1d6 psychic damage.

Level 3: Level 3 — Shadow Step (Feitan Speed Burst)

You learn how to move insainly fast surprising your enemies on your next attack.

Bonus action teleport up to 20 ft into an unoccupied space you can see.
After teleporting, your next attack has advantage.

Level 3: Umbrella Blade of Retribution

You gain mastery of feitan's weapon.

Can transform between umbrella and blade as a bonus action.

While in umbrella form, you gain +2 AC against ranged attacks.

While in blade form, you deal +1d4 necrotic damage on hit.

Special Feature — Pain Reservoir
Every time Feitan takes damage, the blade stores 1 Pain Charge (max 10).
These charges fuel his abilitie

Level 9: Pain Packer: Rising Sun

This is Feitan’s iconic ability.

Cost: Spend all Pain Charges (minimum 3).
You erupt in a burning aura of necrotic fire.

Effects:
You float slightly above the ground, your armor turning into a flaming cloak.

All creatures within 15 ft take
2d6 + (Pain Charges × 1d6) fire/necrotic damage (Dex save for half).

You gain resistance to all damage until the start of your next turn.

Level 13: Retribution Counter

When sombody hits you, you can teleport behind them and counter attack.

When a creature hits you with an attack, you may use your reaction to:

Teleport behind them (within 5 ft)

Make one melee attack with advantage

Add your rogue level to the damage

Level 17: Infernal Sun: Final Judgement

The ultimate version of Rising Sun.

Cost: 10 Pain Charges
Effect:
You create a 30‑ft radius dome of black fire lasting 1 minute.

Inside the dome:

Enemies take 4d6 fire + 4d6 necrotic at the start of their turn

You gain flight (30 ft)

You are immune to fire and necrotic damage

You can make one additional attack per turn

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