Sorcerer
Base Class: Sorcerer

Your blood has been blessed by gods of light, gods that despise darkness and wish to see it destroyed in all corners of the world. They've given you magic that runs through with holy light and smiting fire. You feel the need to destroy evil wherever it may be found, preferably by bringing it to the light from the darkness.

Flame Tongue

The arcane magic you command is infused with divine fire. You can speak, read, and write Celestial and the Ignan dialect of Primordial.

Searing Light

Starting at 1st level, you can use a bonus action on your turn immediately before or after casting a spell of 1st level or higher to create small gouts of flame or bursts of radiant light. Choose a number of creatures, up to an amount equal to your charisma modifier, within 20 feet of you. They take your choice of either fire or radiant damage equal to half your sorcerer level rounded up.

Burning Soul

Starting at 6th level you gain resistance to fire and radiant damage. In addition, when you cast a spell that deals fire or radiant damage, you can add your Charisma modifier to one damage roll of the spell.

Flaming Radiance

At 6th level, you gain better control over fire and light.

You learn the cantrip Control Flames, and can cast it as a bonus action.

You also gain the ability wreathe distant objects in glowing fire. As a bonus action, choose an object you can see within 60 feet. That object begins to glow with bright light out to 10 feet and dim light for an additional 10 feet. It appears to have white flame licking over it, but it produces no heat and is not an actual flame. You can only have an amount of objects equal to your charisma modifier glowing in this way. If the object is being worn or carried by a creature, it must make a charisma saving throw against your sorcerer spell save DC, pitting its will against yours. On a success, the light does not appear from the object, on a failure it glows as normal. A creature can choose to fail this saving throw.

Raging Inferno

Starting at 14th level, when you are hit with a melee attack, you can use your reaction to deal fire damage to the attacker. The damage equals your sorcerer level. The attacker must also make a constitution saving throw against your sorcerer spell save DC. On a failed save, the creature is blinded until the start of its next turn.

Incandescent Form

Starting at 18th level, you can spend 6 sorcery points to transform yourself into an avatar of radiance. In this form, you have resistance to all damage except cold and necrotic damage, and you emit bright light out to 30 feet and dim light for an additional 30.

You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.

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