Base Class: Monk
A Pugilist who turns pain into perserverence
Open Defense Stance
You adopt a fighting posture that invites danger and turns it into fuel.
While you are not wearing heavy armor:
• When a creature you can see hits you with an attack, you may use your reaction to gain 1 Iron Die (d6).
• You can have a maximum number of Iron Dice equal to your proficiency bonus.
• Iron Dice last until the end of your next turn.
Iron Dice Use
When you hit with an unarmed strike, you may expend any number of Iron Dice to:
• Add the dice to the damage roll
• OR gain temporary HP equal to the total rolled
The Listener’s Guard
Your defensive stance is intentionally imperfect.
• You can choose to take -2 AC voluntarily at the start of your turn.
• If you do, you gain advantage on your unarmed strikes against any creature that have attacked you while in this stance
Relentless Stand
When you are reduced to 0 hit points but not killed outright:
• You can immediately drop to 1 hit point instead
• You regain 1 Iron Die per enemy within 10 feet
• You can move up to half your speed without provoking opportunity attacks
You may use this feature a number of times equal to your proficiency bonus per long rest.
Fighting Clarity
Your attacks become brutally efficient when you’ve been hit.
If you took damage since the end of your last turn:
• Your unarmed strikes deal an additional 1d6 damage
• This increases to 1d10 at level 11
Iron Return Momentum
When you hit a creature with an unarmed strike:
You may immediately move up to 10 feet without provoking opportunity attacks.
If you spent Iron Dice on that attack:
• You may instead move up to 20 feet
• And gain +1 AC until the start of your next turn
Borrowed Pain
When a creature within 10 feet of you hits you or an ally, you may use your reaction to:
• Move up to your speed toward that creature
• Make one unarmed strike against it
• If the attack hits, you gain 1 Iron Die automatically
The Embodiment of Iron Will
When you would be reduced to 0 hit points
• You can instead drop to 1 hit point
• You immediately gain a number of Iron Dice equal to your proficiency bonus
• You gain resistance to all damage until the end of your next turn
• You may expend any number of Iron Dice you have to deal additional damage equal to the total rolled
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