Base Class: Bard
The College of the Knife Juggler Teaches Bards on how to use their knives and wits to hit targets from afar and inspire others to fight.
This Subclass is based around combat similar to college of swords but is all about range and using knives (Daggers, Short swords) to attack in unique ways.
Quick Feet.
When you join the College of the Knife juggler at 3rd level, you gain the Dash action as a bonus action and a +2 to charisma. Max of 20.
Inspirational Throwing.
At 3rd level, when you choose this subclass you can burn a reaction (or bonus action) to throw a throwing knife (1d4+Dex+Cha) to his and gain a Inspiration dice back. Also, if you roll between 18-20 you can give a bardic inspiration to someone.
Magical Throwing
At 3rd level, when you throw one of your Knives you can imbue it with a certain magical effect depending on your level. You can do this 3 times per long rest.
Fire Damage
You can add an extra 2d4 fire Damage to your throwing knife.
Hex Strike
As long as you hit your imbued throwing knife the creature becomes affected by the Hex spell.
Psychic Throw
You can charm and deal and additional 2d8 Psychic damage to an enemy if you hit.
Knife Fan
At 14th Level you can now throw three Juggling Knives in front of you hitting three creatures of your choice that are 15 in front of you. You can also spend one throwing point to add the effect on all three knives.
Act of Inspiration.
At 6th level you can show of your knife juggling skills to give bonus damage to anyone within 15 ft of you. the bonus damage is you Proficiency + Charisma modifier.
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