Base Class: Barbarian
Those who follow the path of the Indomitable, are those who lend themselves to others, and are usually protectors of there people, for them death isn't an option. They are the embodiment of the Indomitable human spirit, they will always rise the the challenge, and protect all who can't protect themselves.
Critical, Counter-Attack
While raging, if you are targeted for a melee attack, whether you are hit by the attack or not, you can use your reaction to make a counter attack against the attacking creature. You make a weapon attack, if your attack hits, for every 10 hit points you are missing, you add 1d6 to the total damage.
After dealing damage you or an allie within 10ft of you, regain hit points equal to half the total damage, rounded down. The total hit points regained can be divided however you choose.
You can use this feature twice, per barbarian rage.
Together Unbreakable
While raging, you can invigorate yourself with your unwavering determination. When you rage, for every 15 hit points you are missing, you can add +1 AC, to you or an allie you can touch.
This effect ends if your rage is ends or you are knocked unconscious.
Undying Determination
Starting at 10th level, your will to live, pushes you beyond death it's self. While you are raging, when you drop below 0 hit points you don't fall unconscious, instead you go into "Super Critical" state. When in this state, you and any allies within 10ft of you, gain advantage on all attack rolls, can add your CON modifier to your damage rolls (unless it's negative), and only take half damage from all non-magical attacks. If you drop below -15 hit points you fall unconscious.
If you end your rage and have negative hit points, you immediately fall unconscious, and are stable.
Nothing Left to Lose, Everything Left to Give
You fan the blazing inferno of your soul to inspire those who have fallen. This is your final stand.
As a reaction, when one of your allies goes down you can expend one use of you "Rage", to bring a fallen allie back up to half their total hit points. When they are brought back up they can then immediately take their turn.
You can only use this feature on a creature you can see within a 200ft range and must be willing.
Previous Versions
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6/15/2026 6:25:45 AM
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5
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1
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1.1
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Coming Soon
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