Base Class: Warlock
You and your patron share a common desire for justice and retribution, carrying out said justice bolsters your powers. The more powerful you get, the closer you will get to accomplishing your goals of bring down retribution upon those who wronged your loved ones.
Level 3: Act of Retribution
3rd-level subclass feature
When an enemy within 50 feet of you damages you or an ally, that creature becomes the target of retribution. On your next turn, you can make one additional weapon or spell attack against that creature as part of your turn. If the attack hits, it deals an additional 1d8 radiant damage.
This extra damage increases to 2d8 at 11th level.
You can use this feature a number of times equal to your Charisma modifier, and you regain all expended uses when you finish a Short Rest.
Level 3: Judgement Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the judging Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Hold person, Command, Darkness, Phantasmal force |
| 5 | Dispel Magic, Vampiric Touch |
| 7 | Locate Creature, Banishment |
| 9 | Dominate Person, Teleportation circle |
Level 6: Toll of the wicked
6th-level Subclass feature
When you reduce a hostile creature to 0 hit points, you can use your bonus action to harvest their fading life force to mend the fallen. Choose a number of creatures of your choice within 60 feet of you up to your Charisma modifier (minimum of one creature).
The chosen creatures each regain hit points equal to the damage dealt by your final blow + your Charisma modifier.
You can use this feature twice, and you regain all expended uses when you finish a Short or Long Rest.
Level 10: Unquenchable Dawn
10th-level Subclass feature
Your inner vitality and magical resonance saturate your body. You gain resistance to necrotic damage and radiant damage.
In addition, when you would be reduced to 0 hit points, you can use your reaction to drop to 1 hit point instead and cause your body to erupt with blinding, explosive light. Each creature of your choice within 30 feet of you takes radiant damage equal to 2d10 + your warlock level.
Furthermore, each target damaged by this blast must succeed on a Constitution saving throw against your Warlock spell save DC or be Blinded until the end of your next turn.
You then gain 1 level of exhaustion. Once you use this reaction, you cannot do so again until you finish a Long Rest.
Level 14: Behold a favorable present
Behold a favorable present
14th-level Subclass feature
You can peer through the threads of fate and forcefully rewrite reality to match your determination. When you or a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or a 1 (your choice).
If the roll you choose to overwrite would have resulted in your death, you take 2d8 psychic damage as a result of glimpsing your own demise. This damage cannot be reduced or prevented in any way. If this psychic damage would reduce you to 0 hit points, you drop to 1 hit point instead.
When you use this feature, you gain 1 level of Exhaustion. Only a Long Rest can remove this exhaustion.
Previous Versions
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6/15/2026 7:38:31 AM
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6/15/2026 7:46:14 AM
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Posted Jun 15, 2026Hey if anyone decides to use this subclass please do share your thoughts!