Fighter
Base Class: Fighter

The Curse Giver Fighter spreads curses to his ennemies like plague. Weakening them and making his foes more vulnerable to attacks. A Curse Giver can live on the frontline or in the shadows, master of light and heavy weapons and all types of armor.

Level 3: Curse of the Frail

Curse of the Frail: Once per turn when you hit a creature with a melee or range attack and deal damage, you can reduce that enemy's AC by the modifier of the ability used for this attack. The AC reduction lasts until the end of combat.

Tested Bones: Having been tested more harshly than most, you have a resilience against blows that would leave others shaken. You have advantage on all Constitution saving throws and gain +1 HP per for each level of fighter you have.

Putrid Armor

When you take damage from a melee attack, the creature that inflicted it must suceed on a Constitution saving throw (DC 8+ Con mod+ proficiency bonus) or take 1D6 damage per turn for 1 minute.

Looming Curse of Life-Steal

Enemy creatures than enter a 20 foot radius around you must succeed a Constitution saving throw (DC 10+ Proficiency Bonus) upon entering that range. On a failed save, they receive the life-steal curse, causing allies who attack them to deal and restore an extra 1D6 HP once per turn per ally. Increases to 1D8 at Level 12. They must roll the saving throw only when willfully entering that radius on their turn.

Cursed Crusher

When attempting to hit a cursed enemy with a melee or range attack, a 1 will be considered a crititcal hit.

Herald of Damnation

Focused Curse: Chose 1 ally, enemies cursed by you roll with disadvantage when attempting to attack any other target. Cursed enemies reduce attack rolls and damage aimed at you by 1D4.

Ivory Spine: Gain 2x Con Mod (minimum of 1) +5 temporary HP the first time you take damage in any encounter.

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