Base Class: Fighter
Windwalkers are Kalladani Knights who fight with the wind.
Wind Slash
When you choose this archetype at 3rd level, you learn a Wind Gale that is fueled by special dice called Wind Slash dice.
Wind Gale. You learn one Wind Gale. Pushing Attack. It is detailed under “Wind Gale” below.
Wind Slash Dice. You have four Wind Slash dice, which are d8s. A Wind Slash die is expended when you use it. You regain all of your expended Wind Slash dice when you finish a short or long rest.
You gain another Wind Slash die at 7th level and one more at 15th level.
Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
Wind Slash save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
Student of Rakib Al-Rayah
At 3rd level, you gain proficiency with the Religion Skill
Wind Gale
This is your one and only Wind Gale.
Pushing Attack
Your melee weapon's reach extends 10 additional feet. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.
Hear Your Enemy
At 7th level, your awareness of the air currents flowing around you sharpens your hearing to exceptional levels, allowing you to hear things as quiet as the rustle of wind through an illusion or the heightened pulse of a liar. You have advantage on Wisdom (Perception) checks and Intelligence (Investigation) checks that rely on hearing, and on Wisdom (Insight) checks to detect lies if the speaker is within 30 feet of you and you aren't deafened.
Improved Wind Slash
At 10th level, your Wind Slash dice turn into d10s. At 18th level, they turn into d12s.
Relentless Wind
Starting at 15th level, once per turn, when you use a Wind Gale, you can roll 1d8 and use the number rolled instead of expending a Wind Slash Die.
Improved Wind Slash
At 18th level, your Wind Slash dice turn into d12s.
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