Base Class: Barbarian
A subclass designed simply to empower and add to the base barbarian class. "Ill take more barbarian on my barbarian please."
Debilitating Blow
Starting at 3rd level during their rage the player may apply their constitution modifier (minimum of +1) to their strength based attacks and damage rolls. When the player uses this feature they take damage equal to their constitution modifier (minimum of 1 damage), this damage ignores all the player's damage mitigation features/abilities.
Also starting at 3rd level the player may add a number of Hit dice equal to half of their barbarian level (rounded down) to any reckless attack damage roll.
Adrenaline
Starting at 6th level during their rage the player can ignore damage from any individual instances of damage taken equal to their proficiency bonus, after the duration of their rage (unless already at 0 or less hit points) the player takes all previously ignored damage. Additionally, the player can’t be charmed, frightened, put to sleep, or feel pain while raging. If the player is charmed or frightened when they enter their rage, the effect is suspended for the duration of their rage.
Also starting at 6th level the player may now add a number of Hit dice equal to half of their barbarian level (rounded down) to any strength based skill check rolled by the player.
Rabid
Starting at 10th level when the player takes the attack action they may use their bonus action to make an attack against up to 2 additional creature within the player's melee range at disadvantage. Additionally when the player is attacked by a creature that is within their melee range, the player can use their reaction to make a melee weapon attack against that creature also at disadvantage.
Also starting at 10th level the player may now add a single hit die to any strength, constitution, or dexterity saving throw.
Rush
Starting at 14th level the player may now add as many hit dice available to them with any reckless attack damage roll or strength based skill checks. Additionally when the player performs a critical hit they gain 3 D12 hit dice.
Also starting at 14th level the player's speed increases by an additional 10 feet while they aren’t wearing heavy armor.
Previous Versions
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10/6/2024 6:51:18 AM
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1
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1
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1.1
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10/9/2024 7:47:10 PM
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4
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3
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1.12
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10/9/2024 7:52:00 PM
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5
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0
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1.2
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10/9/2024 7:57:23 PM
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5
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0
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1.2.1
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10/9/2024 8:01:28 PM
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5
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1.2.2
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5/27/2025 6:50:55 AM
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66
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35
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1.2.3
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6/1/2025 6:43:59 AM
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64
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0
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6/30/2025 5:59:18 AM
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66
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1
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3.0
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8/17/2025 7:12:33 AM
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72
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2
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3.05
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9/18/2025 4:16:18 AM
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75
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1
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4.0
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11/6/2025 7:16:54 AM
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77
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4.1
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11/6/2025 7:20:51 AM
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77
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4.2
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11/19/2025 5:56:19 AM
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79
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4.2.1
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6/18/2026 6:02:41 AM
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97
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2
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4.3
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Coming Soon
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