Druid
Base Class: Druid

Druids of the Circle of the High Heavens take on celestial forms rather than bestial ones. They often hail from places near portals to the Astral Sea or other deific planes and a rare few may even come from one of those realms itself.

Combat Wild Shape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

Circle Forms

The rites of your circle grant you the ability to transform into more dangerous forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max CR column of the Beast Shapes table, but must abide by the other limitations there). When you transform in this way, you may add the Celestial stand-alone subrace to your beast form.

Starting at 6th level, you can transform into a beast or celestial with a challenge rating as high as your druid level divided by 3, rounded down. The Celestial template can only be applied to creatures with the Beast subtype.

Celestial Serenity

Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Wisdom modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

Additionally, you learn the Sanctuary spell.

Healing Presence

Starting at 10th level, when a creature within 10 feet of you would be healed by any source while you are in Wild Shape, they take the maximum result on the dice instead of rolling.

Lord of the Forest

Starting at 14th level, you may expend two uses of Wild Shape at the same time to transform into a Ki-rin. This can be done once per long rest.

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