Base Class: Bard
You occupy a unique spot in the Colleges, you heal your allies just as much as you harm your foes, if not even more.
Bonus Proficiency
When you join the College of Cures at 3rd level, you gain proficiency with Medicine (Wisdom).
Soothing Song
Also at 3rd level, your words and songs now carry positive energy, as a reaction whenever an ally within 60 feet of takes damage you can use your reaction to spend a use bardic inspiration to heal them for one roll of your Bardic Inspiration die + Charisma Modifier.
Mantle of Soothing.
At 6th level your very presence soothes allies, as a bonus action you enter into a state of positive music, for 1 minute whenever you use Healing Word the health healed is doubled.
Spectral Symphony
Starting at 14th level your music is so calming it can even tame the dead, as an action you can call forth a number of spirits equal to your Charisma Modifier. These spirits appear within 10 feet of you in any empty spaces you choose. On your turns you can us a bonus action to move them up to 30 feet, they can go through creatures and walls but if they end their turn in a nonliving object they take 1d10 force damage. If they end their turn in an ally they regain 2d8 + Your Charisma Modifier. If they end their turn in an enemy the enemy take 1d8 necrotic damage. If the creature spends their entire turn in the same space as spirit without moving the dice become d10’s. If all of your spirits go through one dead creature then you may initiate a resurrection check. If they all go through an enemy the enemy takes an extra d4 necrotic damage per spirit. Once a spirt heals or hurts 2 times it disappears, or if it resurrects a creature.
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