Cleric
Base Class: Cleric

Gods of fortune, destiny, chance, prosperity, and fate grant their followers the power to bend probability. Clerics of the Fortune Domain are blessed gamblers, wandering prophets, lucky heroes, and chosen champions whose fortunes can change the course of entire battles.

Fortune's Favor

When a creature you can see within 30 feet makes an attack roll, saving throw, or ability check, you can use your Reaction to grant a Fortune Die (d4).

The creature adds the result to the roll.

You can use this feature a number of times equal to your Wisdom modifier (minimum 1), regaining all uses after a Long Rest.

Channel Divinity — Wheel of Fortune

Roll a d6

d6 Effect
1 Misfortune — you take 2d10 celestial damage
2 Every attack that is made against you has advantage until your next turn
3 Instantly regain a spent spell slot of 3rd level or lower
4 Gain temporary HP equal to twice your Cleric level
5 Allies gain advantage on their next attack
6 Jackpot! You have one extra action this turn

Blessed Odds

Whenever a creature within 30 feet rolls a Natural 1, you can use your Reaction to allow it to reroll the die.

You may do this a number of times equal to your Wisdom modifier per Long Rest.

Divine Strike

Once on each of your turns when you hit with a weapon attack, you deal an extra 1d8 Radiant damage.

At 14th level, this increases to 2d8.

Master of Fate

Once per Long Rest, as a Bonus Action, you enter a state of perfect fortune for 1 minute.

While active:

  • You have advantage on all attack rolls.
  • You have advantage on all saving throws.
  • Allies within 30 feet gain a +2 bonus to AC.
  • Whenever a creature you can see rolls a Natural 1, it may reroll the die.
  • Whenever an ally rolls a Natural 20, it gains temporary HP equal to your Cleric level.
Fortune Domain Image

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