Base Class: Fighter
Level 3: 3rd Level: Ironclad
3rd Level: Ironclad
Your rigorous training focuses on maximizing your physical defenses.
- You gain proficiency in the Athletics or Intimidation skill (your choice).
- While you are wearing heavy armor, you gain a +1 bonus to your Armor Class.
3rd Level: Ironclad
Level 7: 7th Level: Unyielding Anchor
7th Level: Unyielding Anchor
You lock enemies down and drag them back into the fight.
- You have advantage on saves and checks against being moved or knocked prone.
- Opponents provoke opportunity attacks even if they use the Disengage action to get away from you.
- Staggering Blow: When you hit a creature with an opportunity attack, its speed drops to 0, and you deal an extra 1d8 damage of your weapon's type. The target must also succeed on a Strength saving throw (DC = 8 + Str + Prof) or be knocked prone.
Level 3: 3rd Level: Aggro Stance
3rd Level: Aggro Stance
You can use a bonus action to roar a challenge, drawing all enemy attention directly to you. This stance lasts for 1 minute and creates a 10-foot Aggro Zone around you. You gain the following benefits:
- Hard Taunt: Hostile creatures inside your zone have disadvantage on attack rolls against targets other than you.
- Punish Neglect: When a creature inside your zone attacks an ally, you immediately retaliate. The attacker takes physical bludgeoning damage equal to your Strength modifier + your proficiency bonus.
- Shrug it Off: Reduce incoming bludgeoning, piercing, or slashing damage by your Constitution modifier (minimum 1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all uses after a long rest.
Level 10: 10th Level: Counter-Slam
10th Level: Counter-Slam
When an enemy within 5 feet of you attacks an ally, you use your reaction to violently intercept the blow, swapping places with your ally. The attacker must make a Strength saving throw (DC = 8 + Str + Prof).
- On a failure: The enemy's attack misses entirely, they are knocked prone, and you can immediately make one free melee weapon attack against them.
- On a success: The attack is redirected to target your AC instead. If it hits you, your rage boils over: your very next attack against that creature deals an extra 2d6 damage of your weapon's type.
Level 15: 15th Level: Press the Advantage
15th Level: Press the Advantage
Your mental focus fuels your physical fury. When you use your Indomitable feature to reroll a save, add your Constitution modifier to the roll.
- Brute Force Surge: If the save succeeds, your melee attacks deal an extra 1d10 damage of your weapon's type until the end of your next turn, and you gain temporary hit points equal to your Fighter level.
Level 18: 18th Level: Unbreakable Fortress
18th Level: Unbreakable Fortress
Your Aggro Stance turns you into an absolute powerhouse on the battlefield:
- You gain resistance to all bludgeoning, piercing, and slashing damage.
- Your Aggro Zone increases to a 20-foot radius.
- Avatar of Retribution: When you take damage from a creature inside your zone, your body channels the pain into pure momentum. Your next weapon attack deals extra damage equal to half the damage you just took.
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