Base Class: Warlock
Those who gain the eye and favour of a painted lady are burdened with the role of a hero. A bitter oil painter who seeks to paint their rival’s hometown as it burns, a student of watercolour trying desperately to recapture the figure of their lost lover, a sketch artist trying to produce the face of their mother’s killer—all of these are prime candidates for the fiendish muse. Nothing pleases a painted lady more than myths of tragic heroes with artistic flair. A Warlock who wins the aid of one of these devils always has something to prove and the potential to become a magnificent work of art. Most come pre-traumatized with at least one agonizing memory. If they don’t, the lady is always happy to provide one along with its power. Tragedy is key to creativity, after all. Armed with imagination, magic, and trauma, Warlocks of the Painted Lady are expected to show excellence and nothing less. Each battle inspires a new artwork, and each artwork is a step towards greater arcane power. The infernal cycle of art is accelerated by conflict, and many Warlocks share their patron’s competitive spirit. Contests of artistry, tactics, and magic are common among the followers of the painted ladies, occasionally escalating into full-scale tournaments. Winners are adorned with accolades, while losers are subject to more… character development.
Spell Palette
Spells, like paint, should come in a wide variety of hues and values. Whenever you cast a Warlock cantrip that deals damage, you can change the colour and damage type to green (Acid), blue (Cold), red (Fire), or yellow (Lighting). When you reach higher levels in this class, you have access to additional colours: black (Necrotic) and white (Radiant) at level 6, and violet (Psychic) at level 10.
Fume Acclimation
Long exposure to paint fumes has left you resilient to the substances used to make them. You have Resistance to Acid and Poison damage.
Fume Acclimation
Long exposure to paint fumes has left you resilient to the substances used to make them. You have Resistance to Acid and Poison damage.
Competitive Skill Set
Your patron grants you an edge over the competition in a skill of your choice. When you finish a Short or Long Rest, choose a skill. You have Expertise in that skill until you finish a Short or Long Rest. If you fail an ability check that uses that skill proficiency, you take Psychic damage equal to three times your Proficiency Bonus as punishment for your failure. When you reach level 14 in this class, you can choose two skills to gain the effects of this feature each time you finish a Short or Long Rest.
Colourful Strikes
Specialized paints crafted with the aid of your patron can imbue weapons with new capabilities. As a Magic action, you can touch a weapon and paint it with one of the following colours, which determines its effect. The paint job lasts for 1 hour or until you paint another weapon.
Cyan. The first time a creature is hit by this weapon on a turn, its wielder can teleport to an unoccupied space it can see within 10 feet of it.
Magenta. Attacks made using this weapon ignore Resistances, Temporary Hit Points, and spells that raise the target’s AC.
Yellow. When a creature is hit by this weapon, its wielder chooses another creature within 10 feet of it. That creature takes Lightning damage equal to your Charisma modifier (minimum 1).
Black. The first time a creature is hit by this weapon on a turn, that creature subtracts 1d4 from the next D20 Test it makes before the end of its next turn.
Character Development
Overcoming your darkest moments grants you the power of a legendary hero, transforming you into a masterpiece version of yourself. When you are reduced to 0 Hit Points, you can choose to drop to 1 Hit Point instead (no action required). Your body transforms into a work of art; you regain 1 Hit Point, and you gain the following benefits for 1 minute:
◆ You gain Temporary Hit Points equal to twice your Warlock level + twice your Charisma modifier.
◆ Your AC can’t be lower than 20
. ◆ You gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells.
◆ You have Immunity to the Charmed, Exhaustion, Frightened, and Paralysed conditions. Once you use this feature, you can’t use it again until you finish a Long Rest.
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