Base Class: Warlock
Long ago, when the first apocalypse threatened existence itself, a being older than kingdoms willingly sacrificed nearly all of its divine essence to bind itself to the first Champion. Every generation since, when a new Champion arises, a fragment of that immortal guardian awakens beside them.
Unlike other warlocks, you do not bargain for power.
You inherit a legacy.
Your Herald has stood beside countless heroes before you.
It remembers every victory.
Every failure.
Every sacrifice.
Level 3: Fragment of the First Herald
The Herald is Tiny.
Choose its appearance.
Examples:
- Raven
- White Wolf Pup
- Tiny Drake
- Spirit Fox
- Living Flame
- Winged Serpent
- Owl
- Miniature Gryphon
Mechanically...
It uses its own stat block.
Herald
Small enough to perch on your shoulder.
AC = 13 + PB
HP =
Warlock Level ×5
Speed 30
Cannot attack.
Cannot wear equipment.
Shares your Initiative.
If reduced to 0 HP:
It disappears.
Returns after a Long Rest.
What it CAN do
Instead of attacking...
It supports.
As a Bonus Action choose one.
Watchful Eyes
Grant advantage on one Perception or Investigation check.
Guiding Presence
Grant advantage on one attack.
Comfort
Gain temporary HP equal to CHA modifier + PB.
Warning Cry
Impose disadvantage on one attack against you.
Level 6: Shared Burden
Whenever you cast a Warlock spell:
Choose one.
Teleport Herald
Move it up to 30 feet.
Deliver Spell
If the spell has a range of Touch,
the Herald may deliver it.
Guardian's Sacrifice
When you take damage,
the Herald may take half instead.
Additionally,
the Herald may take the Help action as a Bonus Action every round.
Level 10: Echoes of the Champions
Whenever you finish a Long Rest,
choose one Ancient Lesson.
Slayer
Once each turn
add CHA to damage.
Protector
Gain +2 AC while Herald is within 10 feet.
Sage
Gain proficiency in one skill.
Hunter
Ignore difficult terrain.
Redeemer
Once per combat
heal an ally
2d8+CHA.
These can change every Long Rest.
Level 14: True Union
For one minute
the Herald merges with you.
Instead of sitting nearby,
it becomes spectral armor.
You gain:
Flying speed equal to walking speed.
Resistance to Radiant and Necrotic.
Extra 1d8 Force damage on all attacks.
Advantage on saving throws.
You glow with celestial runes.
When this ends
gain one level of Exhaustion.
Level 3: Heraldic Invocations
Choose two:
Herald's Wings
Herald gains 60 ft fly speed.
Guardian's Voice
Speak telepathically through Herald.
Unlimited range on same plane.
Ancient Memory
Once daily,
consult the Herald.
Ask one question.
Receive truthful but cryptic guidance.
Bound Protector
Herald may impose disadvantage on attacks against allies.
Shared Soul
Whenever Herald grants temporary HP,
it also removes Fear from one ally.
Eternal Companion
If Herald dies,
return after 1 minute instead of Long Rest.
Ancient Memory
Gain Advantage in Arcana, History, Religion checks.
Bound Protector
Herald may impose disadvantage on attacks against allies as a reaction once per turn.
Eternal Companion
If Herald dies,
return after 1 minute instead of Long Rest.
Guardian's Voice
Speak telepathically through Herald.
Unlimited range on same plane.
Herald's Wings
Herald gains 60ft Flying speed.
Shared Soul
Whenever Herald grants temporary HP,
it also removes Fear from one ally.
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