Sorcerer
Base Class: Sorcerer

You are a Mystic Swordsman, channeling your inherited magical powers into your swordsmanship.

Level 1: Extra Proficiencies

you gain proficiency with light armor and one weapon of your choice.

Level 1: Mystical Flow

You can turn your sorcerous power into what is called the Mystical Flow, provided that you aren't wearing medium or heavy armor or using a shield. It grants you supernatural focus and enhances your ability to avoid incoming attacks. You can use a bonus action to channel your sorcerous power into a Mystical Flow, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield. You can also end the Mystical Flow at any time (no action required). While your Mystical Flow is active, you gain the following benefits:

  • You gain a bonus to your AC equal to your Charisma modifier (minimum of +1).
  • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Charisma modifier (minimum of +1).

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

At 3rd level of sorcerer, you can further channel your power into a temporarily more protective ward while under the influence of your Mystical Flow. While your Mystical Flow is active, you can use your reaction to expend a sorcery point when hit by an attack or when you fail a saving throw. Roll a d6 and add that to your AC until the start of your next turn if you were hit, potentially turning that attack into a miss, or to your saving throw, potentially turning it into a success.

Flow Mode

Flow Mode. Boosts AC and Constitution Saving Throws made to maintain Concentration by your Charisma modifier.

Normal Mode

Normal Mode No benefits.

Level 6: Extra Attack

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Level 6: Shield of Willpower

you can cast the Shield of Faith spell without expending a spell slot a number of times equal to your proficiency bonus per long rest.

Level 14: Enhanced Flow

You have gotten more attuned to your powers, enhancing your ability to move as well as strengthening your Mystical Flow. Your Movement Speed increases by 30ft, and the die size for your Mystical Flow's Protective Ward increases to d8, and you can expend Sorcery Points up to half your Proficiency bonus (rounded down) to roll that many d8s.

Level 18: Masterful Flow

You have mastered your mystical powers to grant yourself total protection to specific damage, as well as dealing extra damage with your attacks. You gain immunity to 1 damage type of your choice that can be swapped at the end of every long rest. In addition, while you are in a Mystical Flow, you can expend sorcery points equal to half your proficiency bonus (rounded down) to roll d8s equal to the amount expended and add that total to the damage roll of an attack that lands (no action required).

Acid

You gain immunity to Acid damage.

Bludgeoning

You gain immunity to Bludgeoning damage.

Cold

You gain immunity to Cold damage.

Fire

You gain immunity to Fire damage.

Force

You gain immunity to Force damage.

Lightning

You gain immunity to Lightning damage.

Necrotic

You gain immunity to Necrotic damage.

Piercing

You gain immunity to Piercing damage.

Poison

You gain immunity to Poison damage.

Psychic

You gain immunity to Psychic damage.

Radiant

You gain immunity to Radiant damage.

Slashing

You gain immunity to Slashing damage.

Thunder

You gain immunity to Thunder damage.

Previous Versions

Name Date Modified Views Adds Version Actions
7/4/2026 11:21:04 AM
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