Base Class: Monk
Learning to open any of the Eight Gates is apparently very difficult, as Kakashi is surprised when he's told that Lee - only thirteen years old at the time - can open five gates; Kakashi notes that such an accomplishment is impossible through hard work alone. Part of Kakashi's surprise is also because he does not believe it was wise for Guy to teach Lee to open the gates in the first place: although opening the gates does briefly give the user power greater than what they're normally capable of, this increased power causes the user serious harm.At a minimum, the user will be fatigued, which can leave them vulnerable to attack if this occurs during combat. In more extreme cases, muscles can tear and bones can break from the strain, which can be treated with medical ninjutsu When opening the eighth and final gate, users will die as a consequence, their bodies being unable to survive the immense amounts of chakra flowing through them.
Using the Eight Gates is described as a double-edged sword, empowering users by sacrificing their own health and safety; such risks have caused the Eight Gates to be likened to kinjutsu. Because of this, Duy developed a self-rule to dictate when it was acceptable to open any of the Eight Gates, a rule he passed to Guy, and that Guy subsequently passed to Lee: to only open the Eight Gates when protecting something that is precious enough to give one's life. Often this "precious something" is a family member, a loved one, or a teammate. Rock Lee has also been known to use the Eight Gates to defend his nindo, the dream by which he leads his life.
1st gate
Open the first gate "The gate of opening"
While this Gate is open you can use a Bonus Action to exert a wave of raw energy, Forcing all other creatures within a 10 foot sphere centered on you to make a Dexterity Saving Throw against your Monk DC (8+Proficiency bonus+Wisdom Modifier)
Open the 1st gate
Open the 1st gate
While the first gate is open your Strength Score increases to 20 if it isn't already higher.
2nd gate
Open the second gate "The gate of healing"
While this gate is open you lose 1 level of exhaustion at the end of your turn.
Open the 2nd Gate
Open the second gate "The gate of healing"
While this gate is open you lose 1 level of exhaustion at the end of your turn.
3rd gate
Open the third gate "The gate of life"
While the gate is open you have advantage on saves against magical and nonmagical weather effects.
Open 3rd gate
Open the third gate "The gate of life"
While the gate is open you have advantage on saves against magical and nonmagical weather effects.
4th gate
Open the fourth gate "The gate of pain"
While the gate is open your movement speed increases by 15 feet.
Open 4th gate
Open the third gate "The gate of life"
While the gate is open you have advantage on saves against magical and nonmagical weather effects.
5th gate
Open the fifth gate "The gate of limit"
While this gate is open you have advantage on all strength Skill Checks and Saving Throws.
Open 5th Gate
Open the fifth gate "The gate of Limit"
While this gate is open you have advantage on strength skill checks and saving throws.
6th gate
Open the fourth gate "The gate of view"
While this gate is open all your ability scores increase by 2 up to a maximum of 30.
You can expend 1 Ki Point to replace an Unarmed strike with the usage of Morning Peacock.
Open 6th Gate
Open the sixth gate "The gate of view"
While this gate is open all your ability scores increase by 2 up to a maximum of 30.
You can expend 1 Ki Point to replace an Unarmed strike with the usage of Morning Peacock.
7th gate
Open the seventh gate "The gate of wonder"
While the gate is open and you hit an unarmed strike you can forgo rolling to hit for a second unarmed strike if you were to target the same creature, the second unarmed strike cannot deal critical damage.
8th gate
Open the eight gate "The gate of death"
While open, the user's heart pumps at maximum speed, granting them power a hundred times greater than they are usually capable of.
The eighth gate causes the body to continually heat up until it's been cooked from the inside-out, reducing the user to ash resulting in you gaining resistance to fire damage.
This results in instantly dealing 1d100 force damage to every creature in a radius of 15ft.
When you hit a creature with an unarmed strike you can expend up to 5 Ki points to deal an additional Martial Damage Die per expended Ki Point.
Open 8th gate
Open the eight gate "The gate of death"
While open, the user's heart pumps at maximum speed, granting them power a hundred times greater than they are usually capable of.
The eighth gate causes the body to continually heat up until it's been cooked from the inside-out, reducing the user to ash resulting in you gaining resistance to fire damage.
This results in instantly dealing 1d100 force damage to every creature in a radius of 15ft.
When you hit a creature with an unarmed strike you can expend up to 5 Ki points to deal an additional Martial Damage Die per expended Ki
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/23/2025 10:12:18 AM
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52
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25
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Coming Soon
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7/6/2026 8:01:47 PM
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90
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16
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Coming Soon
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