Rogue
Base Class: Rogue

Disclaimer: This is a non final version of the Darkweaver from Solasta: Crown of the Magister. The Features listed may change, and some may differ between tabletop version (Solasta Campaign Rulebook) and video game (Solasta: Crown of the Magister) due to balancing issues.

Trained by a secret society that extends throughout the kingdoms of Solasta, Darkweavers have developed techniques to exploit darkness and strike fear into their enemies, and have mastered the arts of crafting and using poison.

They are mostly known for their uncanny climbing ability and their skilled use of the advantage of height. Firing arrows from above, they can strike down their targets with a brutal efficiency that ground-based archers cannot match. They can also drop onto unsuspecting targets with lethal effect.

Moving unseen in the darkness or waiting in a shadowed corner of the ceiling, the venomous Darkweaver is evasive and deadly.

Spider on the Wall

At 3rd level, you gain proficiency with the Poisoner's Kit. You gain advantage on your Strength (Athletics) checks when climbing and climbing no longer costs you extra movement.

Predator

At 3rd level, you deal an additional 2 damage with range weapons when attacking enemies below you (lower elevation, you don't need to be right above the enemy).

Spider Fall

At 9th level, you can attack an enemy below you by jumping down on him. You make a single melee attack with advantage, automatically dealing a Critical Hit if you succeed. Your enemy must be within jumping range, and no more than 25 feet below you (vertical distance) - above which you take fall damage instead and Spider Fall doesn't apply.

Spider Fall can only be applied once per round and consumes all your remaining movement. 

Ambush Style

At 13th level, you can choose between the Poisonous Feature or the Shadowy Feature.

Poisonous

After dealing at least 1 damage with a melee weapon to your target, he must make a Constitution Saving Throw (DC = 8 + Proficiency Bonus + Intelligence Modifier). If he fails, he takes an additional 2d6 Poison Damage from the previous attack, is poisoned for one hour and can't be affected by the Poisonous Feature again before the end of the combat. 

Shadowy

When out of combat and immobile in dim light or darkness, you become invisible. You remain invisible until you make an attack, cast a spell or move from your position.

Spider Feature

At 17th level, you can choose between the Spider Web Feature or the Spider Escape Feature.

Spider Escape

You can stick a web above and propel yourself up to 25 feet high as a Bonus Action. This movement does not trigger any Opportunity Attack. Spider Escape can only be used if there's an elevated and viable place to stick a web to nearby (ceiling, high column, large tree...).

You cannot use Spider Fall on the same turn you use Spider Escape.

Spider Web

You can propel sticky webs toward an opponent within 25 feet as a Bonus Action. The target must make a Dexterity Saving Throw (DC = 8 + Proficiency Bonus + Dexterity Modifier) or be knocked back 5 feet from your position and become restrained until the beginning of your next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2019 8:16:47 AM
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10/22/2019 10:58:08 AM
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Darkweaver (Solasta) Image

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