Base Class: Barbarian
In addition to your Bestial subclass features- you are now undergoing a divine transformation of Wild Freedom
To move from one stage to the next higher one in this Transformation, an event or some other notable occurrence tied to the story of the character must take place. The following events are applicable as ones that trigger a move to the next stage of the Transformation, and may only be used once:
- Failing two Death Saving Throws
- Killing blow on a greater foe (CR 23+)
- Use powers to save an ally from certain death
- Betray a friend
Feral Liberation
6th-level Wild Freedom feature
The feral power within you increases, your natural weapons to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
You can also alter your form to help you adapt to your surroundings. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish your next short or long rest:
As you have achieved the first stage of transformation, you also begin to adapt to you form of Wild Freedom and begin to grow wings, gaining the ability to summon them temporarily
Climbing
You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Jumping
When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.
Swimming
You gain a swimming speed equal to your walking speed, and you can breathe underwater.
Spread Rage
10th-level Wild Freedom feature
When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with Spreading Rage. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):
- The target must use its reaction to make a melee attack against another creature of your choice that you can see.
- The target takes 2d12 psychic damage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Bestial War Cry
14th-level Wild Freedomt feature
The beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can each use the following benefit once on each of their turns: when the creature hits a target with an attack roll and deals damage to it, the creature can roll a d6 and gain a bonus to the damage equal to the number rolled.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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