Ranger
Base Class: Ranger

Protect Nature and People from Destruction

You stalk prey in the wilds and elsewhere, using your abilities as a Hunter to protect nature and people everywhere from forces that would destroy them.

Level 3: Hunter's Magic

3rd-level Hunter feature

You have the find familiar spell prepared.

When you reach a Ranger level specified in the Hunter Spells table, you thereafter always have the listed spells prepared.

Hunter Spells
Ranger Level Spells
3rd expeditious retreat, find familiar
5th pass without trace
9th speak with plants
13th greater invisibility
17th hold monster

Level 3: Hunter’s Prey

3rd-level Hunter feature

You gain the following benefits:

Colossus Slayer: Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn.

Horde Breaker:  Once on each of your turns when you make an attack with a weapon, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target, that is within the weapon’s range, and that you haven’t attacked this turn.

Ambuscade:  As long as you are not Incapacitated, you may take the Hide action as a Bonus Action.  

Level 3: Hunter’s Lore

3rd-level Hunter feature

You can call on the forces of nature to reveal certain strengths and weaknesses of your prey. While a creature is marked by your hunter’s mark, you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are. After gaining this knowledge, your attacks ignore any applicable resistances to the damage you inflict with your attacks or spells against that creature.

Level 7: Defensive Tactics

7th-level Hunter feature

You gain the following benefits:

Escape the Horde:  When you take the Attack action, you may also take the Disengage action as part of the same action.

Multiattack Defense:  When a creature hits you with an attack roll, that creature has Disadvantage on all other attack rolls against you this turn.

Cunning Parry:  As a reaction, when you see the target of your hunter's mark make an attack against you, you can add your Wisdom modifier (minimum of +1) to your Armor Class against that attack.  If this causes the attack to miss, you can make one weapon attack against the target as part of the same reaction.

Resilience:  When you fail a Saving Throw, you may use your reaction to reroll.

Level 11: Unyielding Hunt

11th-level Hunter feature

The first time you deal damage to a creature with your hunter’s mark spell on your turn, the spell deals additional 2d6 damage, in addition, if the creature uses its movement before your next turn to move further away from you, it takes another 2d6 force damage.

Level 15: Vicious Hunter

15th-level Hunter feature

Hunter's Defense: When you take damage, you can't break Concentration on your Ranger Spells, and you can take a Reaction to give yourself Resistance to that damage and any other damage of the same type until the end of the current turn.  

Marked for Death: Your attack rolls with weapons and Unarmed Strikes can now score a Critical Hit on a roll of 19–20 on the d20. Against a creature you have chosen as the target of your hunter's mark, you score a critical hit on a roll of 18-20 instead and while the target  is bloodied, it is vulnerable to all damage you deal. 

Previous Versions

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Hunter (Revised) Image

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