Base Class: Paladin
Paladins who swear the Oath of No Masters reject blind obedience and force others to confront consequence.
Tenets of No Masters
Stand for the Oppressed. Fight for those who cannot fight for themselves.
Own Your Choices. Your actions are yours, no matter the cost.
Fail, Don't Abdicate. Failure is not the end. Abandonment is.
Conscience Above All. No law or oath outweighs your conscience.
Oath of No Masters Spells
When you reach certain Paladin levels, the magic of your oath ensures you always have certain spells prepared. When you reach a Paladin level specified in the Oath of No Masters Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3rd | Searing Smite, Protection from Evil and Good |
| 5th | Misty Step, Warding Bond |
| 9th | Spirit Shroud, Dispel Magic |
| 13th | Freedom of Movement, Death Ward |
| 17th | Destructive Wave, Circle of Power |
Channel Divinity
You gain the following Channel Divinity options.
Unchained Weapon. As a Bonus Action, you imbue a melee weapon you are holding for 1 minute. Its reach becomes 15 feet.
When you hit a creature with it, you must choose one consequence:
- Opportunity attacks against you have advantage.
- You take damage equal to your Charisma modifier.
- You cannot take Reactions until your next turn.
No Perfect Choice. When a creature targets an ally within 15 feet of you, you can use your Reaction to force it to choose one of the following consequences:
- You make a melee attack against it, and it has disadvantage on its next attack.
- It moves and has disadvantage on attacks against others.
You can use No Perfect Choice a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Aura of Lashing
Creatures within 10 feet of you must choose one of the following consequences each turn:
- Disadvantage on their next attack.
- Reduced movement speed.
Unbound Will
You can't be grappled or restrained, and your movement is unaffected by difficult terrain.
Unleashed Chain
As a Bonus Action, you enter a state for 1 minute. While in this state, you gain the following benefits:
- Your melee reach becomes 30 feet.
- You can make additional attacks against new targets, limited by your Charisma modifier.
- You can move between targets without provoking Opportunity Attacks.
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