Monk
Base Class: Monk

Monks of the Way of the Ascendant Star become living constellations. Their ki manifests as platinum chains and celestial spheres, allowing them to command the battlefield like orbiting stars. Every strike traces starlight through the air as they become the embodiment of Bahamut's celestial wrath.

Orbiting Stars

  • You gain a +1 bonus to AC.
  • Your unarmed strikes deal an additional 1d4 force damage.
  • Your reach with monk weapons and unarmed strikes increases by 5 feet.
  • The spheres remain for 10 minutes.
  • You may activate this a number of times equal to your Wisdom modifier per long rest (or spend 2 ki to reactivate).

This gives the feeling of the flail always circling you.

Heavenly Chain

Whenever you hit a creature with a monk weapon or unarmed strike, you may spend 1 ki.

The creature makes a Strength save.

On a failure choose one:

  • Pull 15 feet
  • Push 15 feet
  • Knock prone
Constellation Strike

Once on each of your turns when you hit a creature, you may spend 2 ki.

The attack deals

4 d12 of radiant damage.

Double the dice Against:

  • Aberrations
  • Dragons
  • Fiends
  • Celestials corrupted by evil

 

Constellation Strike

Once on each of your turns when you hit a creature, you may spend 2 ki.

The attack deals

4 d12 of radiant damage.

Double the dice Against:

  • Aberrations
  • Dragons
  • Fiends
  • Celestials corrupted by evil (or another creature type fitting your campaign)

 

Ascendant State

As a bonus action, spend 5 ki to enter your Ascendant State for 1 minute.

While transformed:

  • Reach becomes 20 feet.
  • Gain one additional reaction each round.
  • Constellation Strike triggers once on every hit instead of once per turn.
  • When you use Flurry of Blows, make two additional unarmed strikes.
  • Your attacks deal force instead of bludgeoning if you choose.
  • You gain a flying speed equal to your walking speed.

Once this ends:

Gain one level of exhaustion

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