Base Class: Artificer
"Everything has a soul, a worth. The greatest treasures are often mistaken for trash."
Recyclers awaken the hidden potential slumbering inside ordinary objects.
Through their life-force, even the most insignificant item can temporarily become a fantastic tool/weapon.
Tool Proficiency
3rd-lvl Recycler feature
You gain proficiency with Painter's Supply or Mason's Tools.
If you already have the proficiency, gain proficiency from another set of artisan's tools.
Recycler Spells
3rd-lvl Recycler feature
These spells are always prepared and do not count as spell slots.
-LVL & SPELLS:
.3rd: Identify, Zephyr Strike
.5th: Enlarge/Reduce, Warding Bond
.7th: Elemental Weapon, Remove Curse
.9th: Private Sanctum, Secret Chest
.11th: Awaken, Telekinesis
Vital Instruments
3rd-lvl Recycler feature
You can awaken the hidden purpose of ordinary objects.
In a bonus action, touch 1 non-magical object that:
weighs around 8 kg/18 lb, is not being worn or carried, small size or smaller.
The object becomes a Vital Instrument for 10 min.
Available a number of times equal to your proficiency bonus, regaining all uses after a long rest.
Only 1 VI may exist at a time.
-AWAKENED FORM: Choose 1 weapon profile when awakening the object, examples:
.Belt - Whip / Broom - Quarterstaff
.Chair Leg - Club / Cloth - Curved Blade
.Frying Pan - Hammer
.Iron Pipe - Mace
.Lantern - Flail
.Rope - Whip
.Shovel - Halberd
.Umbrella - Spear
The object uses the statistics of the chosen weapon while retaining its appearance, counting as magical.
You may use INT instead of DEX/STR for attack and damage rolls made with a VI.
-ULTIMATE POTENTIAL:
As a bonus action, you may spend all remaining uses of VI to awaken 1 object beyond its limit.
Until the effect ends, attacks deal an extra 1d8 force damage.
The object gains 1 additional weapon property of your choice: Reach, Returning, Thrown (20/60) or Versatile
When the duration ends, the object crumbles into dust.
Purification
5th-lvl Recycler feature
Your awakened objects become ideal weapons against corrupted creations.
.VI ignores resistance to non-magical weapon damage, count as magical, silvered & adamantine.
.You have advantage on attack rolls made with a VI against abberations & constructs.
Whenever you hit one of these creatures, it takes extra force damage = to your INT mod.
Flowing Surge
9th-lvl Recycler feature
You learn to awaken another person's equipment.
In a bonus action, choose 1 non-magical object/weapon wielded by an ally within 9 m/30 ft.
For 1 min, it becomes a VI.
You can maintain both your own VI and one ally's simultaneously.
For the ally's, you choose 1 enhancement:
.+1 bonus to attack & damage rolls.
.+1 AC (shield only)
.Reach or Returning
.Deals an extra 1d4 elemental damage: acid, cold, fire, lightning, poison or thunder
Deus Ex Machina
15th-lvl Recycler feature
Once per long rest, you fully awaken the hidden potential within your clothing.
As a bonus action, your attire fuses with your body for 1 min, becoming a living armor.
While transformed:
.You temporarily gain 30 HP.
.WS increases by 3 m/9 ft with Climbing speed = your WS.
.Advantage on Acrobatics & Athletics checks.
.Your unarmed strikes are magical claws dealing 1d8 slashing damage.
Whenever you attack, you can replace 1 attack with a bite, dealing 2d8 piercing damage.
.Your coat becomes a moving blade with the Reach property dealing 1d10 slashing damage.
You can also expand it into a hardened surface to parry projectiles, resistant to piercing damage.
.You add your INT mod to your Intimidation checks.
.Whenever you reduce a creature to 0 HP during this form, you gain temporary HP = your INT mod.
Comments