Base Class: Gunslinger
Some gunslingers consider a fight to be a performance, their flare and style expressed through combat. They're commonly seen attempting trick-shots, quick reloads and taunting their opponents as they let loose a barrage of projectiles to overwhelm the enemy.
Level 3: Precise Shot [Manuever]
When you hit with a ranged attack roll, you can expend one Risk Die and add it to the damage roll, dealing the same type of damage as the attack.
Level 3: Stylish Shots
You have a sense of rhythm while you're shooting, and the more in-tune you are the better you perform.
Style Ranking. You begin each combat at Style Rank D. Your Style Rank reflects the momentum and flair of your fighting style and can increase or decrease during combat.
Increasing Your Style Rank
When you deal damage to a creature, your Style Rank increases by one step (maximum S). Your style rank can only go up once each turn.
Style Rank increases occur after damage has been dealt. For Example: At Style C, you hit a creature with an attack, Apply Damage, then increase style rank.
Losing Style Rank
You immediately drop down one rank if any of the following occur:
• You end your turn without having dealt damage to an enemy.
• You roll a critical miss on an attack.
• You take the Dodge or Disengage action.
Style Rank Benefit
As your Style Rank increases you gain access to benefits. You gain the benefits from the current rank you're at, and any previous ranks.
|
Rank |
Benefits |
|
D |
None |
|
C |
You may reload your weapons as part of the Attack action. |
|
B |
Your ranged attacks increase their Critical Hit range by 1. |
|
A |
You add your proficiency bonus to damage rolls from your ranged attacks. |
|
S |
Your ranged attacks are rolled at Advantage. |
Level 6: Gunpowder Gamble [Manuever]
You have gained the ability to manifest your style and flare into a physical, unstable form.
Gunpowder Gamble. When you take the Attack action, you can replace one of your attacks and expend 2 Risk Dice. Doing so, you create a small whirling mass of energy, which you promptly throw and shoot out of the air to explode. Choose a point within 30 feet of you. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking an amount of Force damage equal to the expended Risk Dice on a failed save or half as much damage on a successful one.
You may only use this feature while at Style Rank B or higher.
Level 10: Taunt
When an enemy misses an attack roll on you, you may expend a Risk Die to use your reaction and Taunt the enemy.
While Taunted, the enemy has disadvantage on all attack rolls on creatures other than you until the start of your next turn.
If your next turn starts and you have taken 0 damage since taunting, you gain the following effects:
• You may increase your Style Rank twice per turn.
• You gain +5 to your AC.
• Your Style Rank cannot go down.
These effects are removed once you take damage.
Level 14: Jackpot [Maneuver]
You have learnt to how to end your performance in an all-or-nothing play. While you're at S Style Rank, you gain access to an improved version of your Precise Shot Maneuver:
Jackpot. When you hit with a ranged attack roll, you may expend any amount of Risk Dice, rolling twice the amount expended and adding it to the damage roll, dealing the same type of damage as the attack. After making this attack your Style Rank immediately drops to D Rank.
Previous Versions
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7/16/2026 2:14:56 PM
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