Monk
Base Class: Monk

The monks of the Tiger Style studied the techniques, strategies, forms, and attributes of tigers, applying their fundamentals to martial arts. A monk of this path will not fight on all fours and bite like a tiger, as the goal is not simply to imitate the animal, but to use it as inspiration for their techniques. This is a style of techniques based on the use of brute power, characterized by powerful attacks, jumps, pushes, grabs, upward strikes, joint dislocations, and twists. The grip strength of the fingers is high, to the point that practitioners of this style are able to use it to tear the opponent's flesh, especially the throat. The joints and bones of the hands are slowly hardened over years of training. In addition to strength, the tiger also represents courage and ferocity, so its practitioners are often confident in achieving their goals.

Level 3: Teachings of the Tiger

At 3rd level, you underwent rigorous physical training to execute the techniques of this style correctly. You gain proficiency in the Athletics skill.

Level 3: Tiger Style Adept

Also at 3rd level, by using the Tiger Style, you gain the following benefits:

Combo. Whenever you make an Unarmed Strike granted by your Flurry of Blows, you can use two of the Unarmed Strike effect options (Grapple, Damage, Shove) simultaneously, or use only the Shove option to both push the target away and inflict the Prone condition.

Imposing Technique. Whenever you use the Grapple or Shove options for an Unarmed Strike, you choose whether the target must make a Strength or Dexterity saving throw.

Level 6: Powerful Strikes

At 6th level, your strikes have become more powerful. You gain the following benefits.

Brutality. If your attack roll with a Monk Weapon or an Unarmed Strike misses a creature, you can deal damage to that creature equal to your Dexterity modifier. This damage is of the same type dealt by the weapon or Unarmed Strike and can be increased only by increasing the ability modifier.

The Fist That Moves Giants. You can use the Shove option of the Unarmed Strike against creatures of any size.

Powerful Shove. When you push a creature away from you using the Shove option of the Unarmed Strike, you can push it a distance in feet equal to five times your Proficiency Bonus.

Level 11: Fierce Prevention

At 11th level, whenever a creature within 5 feet of you makes an attack roll or casts a spell, you can use your Reaction to spend 1 Focus Point to use the Grapple or Shove option of your Unarmed Strike against that creature. If the creature fails the saving throw, in addition to the effect of the Shove or Grapple, the triggering attack or spellcasting is interrupted and the Action, Bonus Action, or Reaction used for the attack or spell is lost, though any spell slots or uses involved in performing the attack or spell are not expended. If the target of this Reaction is already Grappled by you, you choose to use the Grapple option, and it fails the saving throw, it gains the Restrained condition until the Grappled condition ends.

Level 17: The Tiger That Challenges the Dragon

At 17th level, you have become capable of delivering blows so powerful that they create shockwaves. Once per turn, when you hit a creature with an attack roll using a Monk Weapon or an Unarmed Strike as part of the Attack action, you can spend 4 Focus Points to create a shockwave in a 20-foot Emanation originating from the target. Each creature within the Emanation (except you) must make a Constitution saving throw. On a failed save, a creature takes 5d12 Thunder damage and gains the Prone condition. On a successful save, a creature takes half as much damage only.

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