Monk
Base Class: Monk

Warriors of the Resonating Soul connect themselves to the energy within themselves, the air, and others. they harness this energy to aid in their fights, heal their allies, and calm other's spirits. the goal of a monk of the resonating soul is to become one with the energy of the world itself, and to use their body as a tool to channel that energy.

based on the Baldur's Gate 3 open hand monk subclass, and Hamon from JJBA

 

Resonating Body

At 3rd level, the energy of life, death, and the mind resonates with you, empowering your strikes. Your Unarmed Strikes deal an additional 1d4 + WIS mod Radiant, Necrotic, or Psychic damage.

Resonating Heart

At 6th level, you gain the ability to connect your heart to other creatures and begin resonating with them. the Resonating condition allows you to use Resonation Blast on a creature, this effect goes away once the resonating creature dies or is affected by Resonation Blast.

Resonation Strike: when you hit a creature with an unarmed strike, you can spend one focus point to begin to Resonate with it. (applies Resonating)

Resonating Touch: you can touch a creature as an attack action and begin to resonate with them. (applies Resonating)

the Resonating condition connects you to another creature, allowing you to use resonation blast on them. the condition ends when the creature dies, is affected by Resonation blast, or makes a CON save on their turn (DC= 8 + WIS mod + proficiency bonus)

Resonation Blast: you end the connection between you and another Resonating creature, causing a surge of energy around them, this energy comes in two types.

Resonation Blast - Surge: when expending three focus points you violently end the Resonating connection between you and a non-allied creature, sending out a surge of harmful energy originating from them. all non-allied creature within this 20ft radius must make a DEX saving throw (DC= 8 + WIS mod + proficiency bonus) or take force damage equal to three rolls of your martial arts die. any resonating creature will automatically fail this roll. upon a save, deal half damage. 

Resonation Blast - Soothe: when expending three focus points you gently end the resonating connection between you and another resonating allied creature sending out a shockwave of soothing energy originating from this creature. any Resonating creature within this 20ft radius is healed one roll of your martial arts die + WIS modifier.

 

 

Resonating Presence

at 11th level, you integrate your spirit more into the energy that spins around life, calming your soul, and others around it. after finishing a long rest you are given sactuary. this effect lasts until you make an attack.

Resonating Soul

at 17th level, you can resonate sour soul with the energy of all that is. when you use a full action during combat, you regain lost focus points equal to 1d4.

additionally, you gain advantage on attack rolls made against targets you are resonating with.

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