Base Class: Sorcerer
Many people have been touched by Devilish heritage throughout the generations. Sorcerers of this bloodline are able to channel this Hellish power in their own life, sometimes using the devils' own tricks against them.
Eyes of the nine Hells
Starting at 1st level, you have darkvision with a range of 120 feet.
When you reach 3rd level in this class, you learn the darkness spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.
Devils Outcome
Starting at 1st level your control of outcomes and deals is increased. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these rolls. You can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls. As well as proficiency in Persuasion and Deception.
Infernal Gaze
At 6th level, As a bonus action, you can spend 3 sorcery points to cast Hypnotic Pattern or Slow.
Infernal Step
At 10th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness.
Form of Asmodeus
Starting at 16th level, you can spend 6 sorcery points as a bonus action to magically transform yourself into a shadowy form. In this form, you have resistance to all damage except force and radiant damage, and ranged attacks have disadvantage. It ends early if you are incapacitated, you die, or you dismiss it as a bonus action.
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