Ranger
Base Class: Ranger

A Terrorizer waits to know its enemy before attacking. Striking from the darkness, disorienting its enemies, and striking fear into the enemy's hearts is how these warriors gain the upper hand. A Terrorizer prefers to beat its enemy with preparation and their own mind.

Level 3: Careful Prowler

3rd-levelTerrorizer feature
You can enter a state of intense focus. As a Bonus Action, you can expend one use of your Favored Enemy feature to enter a state of intense focus and gain the following benefits for 1 minute or until you end them (no action).

Elusive. You can take the Hide action as a Bonus Action and you can attempt to hide even when you are only Lightly Obscured.
Focused. When you hit a creature with a weapon attack roll, you add your Wisdom modifier to the next weapon attack you make.
Relentless. You have Advantage on Wisdom (Survival) checks.

Level 3: Terror Strike

3rd-level Terrorizer feature
Through careful training you are capable of striking without being seen. You gain the following benefits.
Disorienting Attack. Once per turn, when you hit a creature with an attack roll while you are hidden they must succeed on a Wisdom saving throw against your spell save DC or have the Frightened condition until the end of their next turn and you remain hidden to any creature that has the Frightened condition. 
Induce Nightmare. Once per turn, when you hit a creature with the Frightened condition they take an additional 1d6 psychic damage.

Level 7: Frightener

7th-level Terrorizer feature
Your ability to strike fear into your enemies reaches the strongest wills. You gain the following benefits
Never Ending Fear. When you hit a creature Frightened by your Terror Strike with an attack roll, they have the Frightened condition for an additional turn.
Inevitable Fear. When you hit a creature that has Immunity to the Frightened condition with a weapon attack roll, you can treat that weapon as if it had the Sap property for that attack.

Level 7: Stalker's Intel

7th-level Terrorizer feature
When you stalk your foe you are able to learn key information about them. If you spend at least 1-minute watching a creature while they are conscious you know one of the following.

  • The creature's Creature Type.
  • Whether the creature's Armor Class is higher than yours.
  • Whether the creature's walking speed is higher than yours, and whether the creature has a burrowing, flying, or swimming speed.
  • Whether the creature's Wisdom score is higher than yours.
  • Whether the creature's Dexterity score is higher than yours.
  • Whether the creature is Immune to the Frightened condition.

Level 11: Infectious Terror

11th-level Terrorizer feature
Your ability to strike from the dark spreads fear. You gain the following benefits.
Weak Link. A creature marked by your Hunter’s Mark has Disadvantage on the saving throw from your Terror Strike.
Spreading Fear. When you hit a creature that is Frightened by your Terror Strike feature, another creature of your choice within 5 feet of the first must succeed on a Wisdom saving throw against your spell save DC or also be effected by your Terror Strike.

Level 15: Dread Maverick

15th-level Terrorizer feature
Easy Target. Your attack rolls against a Frightened creature score a Critical hit on a roll of 19 or 20.
Muscle Freeze. When you roll a Critical Hit against a creature with the Frightened condition, that creature also has the Stunned condition until the end of its next turn.
Relentless Fear. Terror Strike can effect creatures with Immunity to the Frightened condition. Creatures with such Immunity have Advantage on their saving throw against it.

Previous Versions

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7/27/2026 1:35:51 AM
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