Artificer
Base Class: Artificer

There are many kinds of Shipwrights, ones that sail on long voyages, weather it be from pirates to The law, mostly veterans of the trade, ones that have the quick thinking and on the spot repairs while at sea.. Others taking jobs for short voyages as a on hand shipwright, making sure a ship is in tip top shape, making sure it keeps afloat from point A to Point B. Even some Shipwrights mainly tied to Shipyards, Staying mostly on land and fixing, repairing, and building ships on a yard.
They are master craftsmen and carpenters and woodworkers. A different kind of artificer, ones who dedicate themselves to the construction of ships and even entire fleets.
Some pursue the love of the trade and to create great vessels for infinite kinds of voyages. Some perusing for the life at sea, a reason to sail the distant waters and unexplored horizons.
Whatever the case, these artificers use there on hand shipwright expertice and there arcane knowledge to craft useful and great creations, ones that not just sail the great seas, but also help allys and be used even in the heat of battle and handyness.|


Level 3: Level 3:Shipwright training

Action Type: Passive
Uses: At-Will

You gain proficiency with Carpenter's Tools, Navigator's Tools, Water Vehicles, and Air Vehicles. If you already have proficiency with Carpenter's Tools or Navigator's Tools, you gain Expertise with that tool instead.

You also gain Advantage on Intelligence checks made to identify, evaluate, repair, navigate, or operate ships, skyships, spelljammers, siege engines, docks, shipyards, and magical transportation systems.

During a Short Rest, you may repair one object, construct, or vehicle you can touch. It regains Hit Points equal to:

2d8 + your Intelligence modifier + your Artificer level

Once you use this repair benefit, you cannot use it again until you finish another Short Rest.

Level 3: Arcane Vessel Enhancement

 

As a Bonus Action, choose one willing creature, construct, vehicle, or object within 30 feet. You install a temporary arcane matrix into the target. Choose one of the following benefits:

Reinforced Frame:

The target gains Temporary Hit Points equal to:

Twice your Artificer level + your Intelligence modifier

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Aetheric Propulsion:

The target's speed increases by 10 feet. If the target is a vehicle, its tactical movement speed increases by 10 feet instead.

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Stabilized Design:

The target gains Advantage on Strength and Dexterity Saving Throws.

A vehicle instead gains Advantage on checks and Saving Throws made to resist collisions, storms, forced movement, or magical disruption.

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You may have only one Arcane Vessel Matrix active at a time. The effect ends early if you use this feature again.

Level 5: Level 5: Emergency Repairs

Action Type: Reaction
Uses: Proficiency Bonus per Long Rest

When a creature, construct, object, or vehicle within 60 feet takes damage, you may use your Reaction to reduce the damage by:

2d8 + your Intelligence modifier

At 9th level, this becomes 3d8 + your Intelligence modifier.
At 15th level, this becomes 4d8 + your Intelligence modifier.

If the target is a vehicle, construct, or object, it also gains Temporary Hit Points equal to your Artificer level.

Level 5: Fleet Engineer

Action Type: Passive

You are especially effective when operating vessels and battlefield machinery.

While aboard a vehicle, skyship, ship you gain the following benefits:

  • You may add your Intelligence modifier to Initiative rolls.
  • You have Advantage on checks made to operate, steer, repair, or stabilize the vessel.
  • When you operate a vehicle-mounted weapon, you may use your Intelligence modifier for the attack and damage rolls instead of the weapon's normal ability modifier.

Level 9: Level 9: Arcane DryDock

Action Type: Action
Uses: Once per Long Rest, or by expending a spell slot of 3rd level or higher
Duration: 1 minute

As an Action, you deploy a temporary arcane drydock in an unoccupied space within 60 feet. The drydock occupies a 10-foot cube and is a magical object with AC 15 and Hit Points equal to:

5 × your Artificer level

The drydock projects stabilizing beams, repair drones, spectral scaffolding, and emergency reinforcement fields.

When you create the drydock, choose one of the following configurations:

Repair Dock

At the start of each of your turns, choose one creature, construct, object, or vehicle within 30 feet of the drydock. The target regains Hit Points equal to:

1d8 + your Intelligence modifier

This feature cannot restore Hit Points to a creature that has 0 Hit Points.

Bulwark Rig

Allies within 30 feet of the drydock have Half Cover.

Additionally, allies in the area have Advantage on Saving Throws against being moved against their will or knocked Prone.

Lunch Bell

Allies within 30 feet of the drydock gain a 10-foot bonus to speed.

The first time each turn an ally within the area hits with an attack, that ally may deal extra Force Damage equal to your Intelligence modifier.

Hazard Framework

The area within 30 feet of the drydock is Difficult Terrain for enemies.

The first time an enemy enters the area on a turn or starts its turn there, it takes Force Damage equal to:

1d8 + your Intelligence modifier

A creature can take this damage only once per turn.

Level 9: Vessel-Bound Genius

Action Type: Passive

Your understanding of magical transportation reaches legendary levels.

You gain the following benefits:

Vehicle Savant

You can operate any vehicle regardless of normal proficiency requirements.

Master Navigator

You cannot become lost through nonmagical means.

You always know:

  • Cardinal directions
  • Current time of day
  • Approximate distance traveled

Arcane Surveyor

After spending 10 minutes examining a vessel, structure, construct, or magical transportation device, you learn:

  • Current hit points
  • Major weaknesses
  • Active magical effects
  • Approximate age
  • Method of construction

Expedient Construction

Advantage on rolls for negotiating The time and gold cost required for crafting vehicles, vehicle upgrades, and vehicle components.

This includes:

  • Ships
  • Skyships
  • Naval weaponry
  • Vehicle-mounted Magical Weaponry.

At the DM's discretion, this may also apply to large-scale fortifications and engineering projects.

Level 15: Level 15: Architect of Horizons

Action Type: Action
Uses: Once per Long Rest
Duration: 1 minute

As an Action, you unfold a masterwork arcane design, transforming the battlefield into a temporary vessel of war, escape, or survival.

Choose one Grand Design:

Citadel Engine:

Choose a point within 60 feet. For 1 minute, a 20-foot-radius zone of spectral scaffolding and defensive plating appears there.

Allies in the area gain Half Cover and Temporary Hit Points equal to your Intelligence modifier at the start of each of their turns.

Enemies treat the area as Difficult Terrain.

Fleetmaster's Command:

For 1 minute, you coordinate your allies with the precision of a skyfleet commander.

Allies of your choice within 60 feet gain the following benefits:

  • +1 bonus to AC
  • +1 bonus to attack rolls
  • Once per turn, when an affected ally hits with an attack, that ally may deal extra Force Damage equal to your Intelligence modifier.

Shipwrights Blessings:

For 1 minute, You temporarily bless Your ally's with spectral magical creations to aid them..

Allies of your choice within 60 feet gain:

  • Flying Speed equal to their Walking Speed
  • Advantage on Dexterity Saving Throws
  • Once during the duration, each affected ally may teleport up to 30 feet as a Bonus Action
Citadel Engine

Citadel Engine:

Choose a point within 60 feet. For 1 minute, a 20-foot-radius zone of spectral scaffolding and defensive plating appears there.

Allies in the area gain Half Cover and Temporary Hit Points equal to your Intelligence modifier at the start of each of their turns.

Enemies treat the area as Difficult Terrain.

Fleetmaster's Command

Fleetmaster's Command:

For 1 minute, you coordinate your allies with the precision of a skyfleet commander.

Allies of your choice within 60 feet gain the following benefits:

  • +1 bonus to AC
  • +1 bonus to attack rolls
  • Once per turn, when an affected ally hits with an attack, that ally may deal extra Force Damage equal to your Intelligence modifier.

Shipwrights Blessings

Shipwrights Blessings:

For 1 minute, You temporarily bless Your ally's with spectral magical creations to aid them..

Allies of your choice within 60 feet gain:

  • Flying Speed equal to their Walking Speed
  • Advantage on Dexterity Saving Throws
  • Once during the duration, each affected ally may teleport up to 30 feet as a Bonus Action

Level 15: Legendary Shipwright

Legendary Shipwright:

Action Type: Passive

Your vessels and designs are touched by legend.

You gain the following benefits:

  • You gain Resistance to Force Damage.
  • Whenever you finish a Long Rest, choose one vehicle, construct, or Large-or-larger object you can touch. Until your next Long Rest, it gains a +2 bonus to AC and Saving Throws.
  • When initiative is rolled, one vehicle or construct within 60 feet of you gains Temporary Hit Points equal to twice your Artificer level.
  • When you use Emergency Repairs, you may also end one condition affecting the target if the target is a construct or vehicle. The condition must be Blinded, Deafened, Grappled, Paralyzed, Prone, Restrained, or Stunned.

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