Warlock
Base Class: Warlock

Subclass Features Overview

Warlock Level

Feature

3rd

Consortium Spells, Shareholder's Equity

6th

Hostile Takeover

10th

Diversified Portfolio

14th

Sovereign Monopoly

Level 3: Consortium Spells

You gain patron spells at the Warlock levels listed in the table below. These spells are always prepared for you and do not count against the number of Warlock spells you can prepare.

Warlock Level

Prepared Spells

3rd

Command, Shield of Faith, Calm Emotions, Zone of Truth

5th

Spirit Guardians, Tongues

7th

Compulsion, Locate Creature

9th

Dominate Person, Legend Lore

Level 3: Shareholder's Equity

Your soul's equity is split among a board of Divine Entities. Whenever you finish a Long Rest, choose one entity from the Divine Shareholder Directory below to hold the Majority Stake (51%) in your vessel.

As a Bonus Action, you can rebalance your portfolio and shift your Majority Stake to a different entity. You can do this a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest. Alternatively, you can expend a Pact Magic spell slot to shift your Majority Stake without expending a charge.

Divine Shareholder Directory

  • Sovereign of Iron (Aggressive Growth)
    • Majority Passive: Once per turn, when you hit a creature with an attack roll or deal damage with a Warlock spell, you deal extra Force or Radiant damage (your choice) equal to your Charisma modifier.
    • Dividend Payout: When you spend a Pact Magic spell slot while Iron holds majority stake, your weapon attacks and damaging spells score a Critical Hit on a roll of 19–20 for 1 minute.
  • Sovereign of Gold (Capital & Liquidity)
    • Majority Passive: Your movement speed increases by 10 feet, and you add your Charisma modifier to Initiative rolls and Dexterity (Acrobatics/Sleight of Hand) checks.
    • Dividend Payout: When you spend a Pact Magic spell slot while Gold holds majority stake, you can immediately teleport up to 30 feet to an unoccupied space you can see.
  • Sovereign of Aegis (Risk Mitigation)
    • Majority Passive: You gain Resistance to Necrotic and Radiant damage, and you gain a +1 bonus to Armor Class.
    • Dividend Payout: When you spend a Pact Magic spell slot while Aegis holds majority stake, you and up to two allies within 30 feet gain Temporary Hit Points equal to your Warlock level + your Charisma modifier.
  • Sovereign of Whispers (Insider Trading)
    • Majority Passive: You gain Darkvision out to 60 feet (or extend your existing Darkvision by 60 feet) and have Advantage on Charisma (Deception) and Wisdom (Insight) checks. Additionally, creatures within 10 feet of you cannot gain Advantage on attack rolls against you.
    • Dividend Payout: When you spend a Pact Magic spell slot while Whispers holds majority stake, you become Invisible until the end of your next turn, or until you make an attack roll, deal damage, or cast a spell.
  • Sovereign of Fate (Futures & Speculation)
    • Majority Passive: Whenever you or a creature you can see within 30 feet of you makes an attack roll or saving throw, you can use your Reaction to add or subtract 1d4 from the roll.
    • Dividend Payout: When you spend a Pact Magic spell slot while Fate holds majority stake, choose one creature within 30 feet. That target must make a Wisdom saving throw against your Spell Save DC. On a failure, it has Disadvantage on all attack rolls and saving throws until the start of your next turn.
  • Sovereign of Storms (Volatile Market)
    • Majority Passive: You gain Resistance to Lightning damage. Additionally, once per turn, when you deal damage to a creature with a Warlock spell or attack roll, the target takes extra Lightning damage equal to your Charisma modifier, and it cannot take Reactions until the start of its next turn.
    • Dividend Payout: When you spend a Pact Magic spell slot while Storms holds majority stake, electric arcs discharge from your vessel. Up to three creatures of your choice within 30 feet take Lightning damage equal to your Warlock level + your Charisma modifier.
  • Sovereign of Decay (Short Selling)
    • Majority Passive: You are immune to the Poisoned condition. Additionally, once per turn, when you deal damage to a creature with a Warlock spell, the target cannot regain Hit Points until the start of your next turn, and the next attack roll made against it before the end of your next turn deals extra Necrotic damage equal to your Charisma modifier.
    • Dividend Payout: When you spend a Pact Magic spell slot while Decay holds majority stake, you force a creature within 30 feet to make a Constitution saving throw against your Spell Save DC. On a failure, it takes Necrotic damage equal to 1d8 + your Charisma modifier and its Armor Class is reduced by 2 until the end of your next turn.

Level 6: Hostile Takeover

When your current Majority Shareholder fails to protect their investment, a minority god can stage an immediate, forceful intervention to secure their assets.

When you take damage from a creature you can see within 60 feet of you, you can use your Reaction to trigger a divine restructuring:

  • The target must make a Wisdom saving throw against your Warlock Spell Save DC.
  • On a failed save: The damage dealt to you is reduced by half. The attacker takes Force damage equal to the amount reduced as the minority god retaliates, and the attacker is forced 15 feet directly away from you.
  • On a successful save: The damage dealt to you is reduced by an amount equal to 1d10 + your Charisma modifier.

You can use this feature a number of times equal to your Charisma modifier (minimum of 1), and you regain all expended uses when you finish a Long Rest.

Level 10: Diversified Portfolio

You have learned to split your soul's stock options without causing board infighting, allowing you to run multiple divine initiatives at once:

  • Dual Listing: When you select your Majority Stake, you can now split controlling interest evenly between two Shareholders from the directory at the same time (e.g., Sovereign of Iron and Sovereign of Aegis). You gain the Majority Passive benefits of both chosen deities simultaneously.
  • Quarterly Yield: Whenever you finish a Short or Long Rest, your investors pay out a massive dividend to safeguard their shared asset. You and up to five creatures of your choice within 30 feet gain Temporary Hit Points equal to your Warlock level + your Charisma modifier. Additionally, you can immediately reassign your active Majority Stake options without expending any charges or spell slots.

Level 14: Sovereign Monopoly

Once per Long Rest, as an Action, you can open your mortal shell to a total market merger, allowing three Shareholders from the directory to assume 100% concurrent ownership for 1 minute:

  • Market Dominance: Choose three Shareholders from the directory. You gain the Majority Passive benefits of all three chosen Shareholders simultaneously for the duration.
  • Dividend Burst: Once on each of your turns, when you cast a spell or make an attack roll, you can trigger the Dividend Payout for one of your three active Shareholders without expending a Pact Magic spell slot.
  • Hostile Immunity: While in this state, you cannot be Charmed, Frightened, or subjected to conditions that would force you to act against your will—your board of directors simply vetoes any mind control attempts.

Once this feature ends, the market stabilizes and you must finish a Long Rest before you can initiate another Sovereign Monopoly.

Consortium Spells

You gain patron spells at the Warlock levels listed in the table below. These spells are always prepared for you and do not count against the number of Warlock spells you can prepare.

Warlock Level

Prepared Spells

3rd

Command, Shield of Faith, Calm Emotions, Zone of Truth

5th

Spirit Guardians, Tongues

7th

Compulsion, Locate Creature

9th

Dominate Person, Legend Lore

Shareholder's Equity

As a Bonus Action, you can rebalance your portfolio and shift your Majority Stake to a different entity. You can do this a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest. Alternatively, you can expend a Pact Magic spell slot to shift your Majority Stake without expending a charge.

Divine Shareholder Directory

  • Sovereign of Iron (Aggressive Growth)
    • Majority Passive: Once per turn, when you hit a creature with an attack roll or deal damage with a Warlock spell, you deal extra Force or Radiant damage (your choice) equal to your Charisma modifier.
    • Dividend Payout: When you spend a Pact Magic spell slot while Iron holds majority stake, your weapon attacks and damaging spells score a Critical Hit on a roll of 19–20 for 1 minute.
  • Sovereign of Gold (Capital & Liquidity)
    • Majority Passive: Your movement speed increases by 10 feet, and you add your Charisma modifier to Initiative rolls and Dexterity (Acrobatics/Sleight of Hand) checks.
    • Dividend Payout: When you spend a Pact Magic spell slot while Gold holds majority stake, you can immediately teleport up to 30 feet to an unoccupied space you can see.
  • Sovereign of Aegis (Risk Mitigation)
    • Majority Passive: You gain Resistance to Necrotic and Radiant damage, and you gain a +1 bonus to Armor Class.
    • Dividend Payout: When you spend a Pact Magic spell slot while Aegis holds majority stake, you and up to two allies within 30 feet gain Temporary Hit Points equal to your Warlock level + your Charisma modifier.
  • Sovereign of Whispers (Insider Trading)
    • Majority Passive: You gain Darkvision out to 60 feet (or extend your existing Darkvision by 60 feet) and have Advantage on Charisma (Deception) and Wisdom (Insight) checks. Additionally, creatures within 10 feet of you cannot gain Advantage on attack rolls against you.
    • Dividend Payout: When you spend a Pact Magic spell slot while Whispers holds majority stake, you become Invisible until the end of your next turn, or until you make an attack roll, deal damage, or cast a spell.
  • Sovereign of Fate (Futures & Speculation)
    • Majority Passive: Whenever you or a creature you can see within 30 feet of you makes an attack roll or saving throw, you can use your Reaction to add or subtract 1d4 from the roll.
    • Dividend Payout: When you spend a Pact Magic spell slot while Fate holds majority stake, choose one creature within 30 feet. That target must make a Wisdom saving throw against your Spell Save DC. On a failure, it has Disadvantage on all attack rolls and saving throws until the start of your next turn.
  • Sovereign of Storms (Volatile Market)
    • Majority Passive: You gain Resistance to Lightning damage. Additionally, once per turn, when you deal damage to a creature with a Warlock spell or attack roll, the target takes extra Lightning damage equal to your Charisma modifier, and it cannot take Reactions until the start of its next turn.
    • Dividend Payout: When you spend a Pact Magic spell slot while Storms holds majority stake, electric arcs discharge from your vessel. Up to three creatures of your choice within 30 feet take Lightning damage equal to your Warlock level + your Charisma modifier.
  • Sovereign of Decay (Short Selling)
    • Majority Passive: You are immune to the Poisoned condition. Additionally, once per turn, when you deal damage to a creature with a Warlock spell, the target cannot regain Hit Points until the start of your next turn, and the next attack roll made against it before the end of your next turn deals extra Necrotic damage equal to your Charisma modifier.
    • Dividend Payout: When you spend a Pact Magic spell slot while Decay holds majority stake, you force a creature within 30 feet to make a Constitution saving throw against your Spell Save DC. On a failure, it takes Necrotic damage equal to 1d8 + your Charisma modifier and its Armor Class is reduced by 2 until the end of your next turn.

Hostile Takeover

When you take damage from a creature you can see within 60 feet of you, you can use your Reaction to trigger a divine restructuring:

  • The target must make a Wisdom saving throw against your Warlock Spell Save DC.
  • On a failed save: The damage dealt to you is reduced by half. The attacker takes Force damage equal to the amount reduced as the minority god retaliates, and the attacker is forced 15 feet directly away from you.
  • On a successful save: The damage dealt to you is reduced by an amount equal to 1d10 + your Charisma modifier.

You can use this feature a number of times equal to your Charisma modifier (minimum of 1), and you regain all expended uses when you finish a Long Rest.

Diversified Portfolio

  • Dual Listing: When you select your Majority Stake, you can now split controlling interest evenly between two Shareholders from the directory at the same time (e.g., Sovereign of Iron and Sovereign of Aegis). You gain the Majority Passive benefits of both chosen deities simultaneously.
  • Quarterly Yield: Whenever you finish a Short or Long Rest, your investors pay out a massive dividend to safeguard their shared asset. You and up to five creatures of your choice within 30 feet gain Temporary Hit Points equal to your Warlock level + your Charisma modifier. These hitpoints last up to an hour.  Additionally, you can immediately reassign your active Majority Stake options without expending any charges or spell slots.

Sovereign Monopoly

  • Market Dominance: Choose three Shareholders from the directory. You gain the Majority Passive benefits of all three chosen Shareholders simultaneously for the duration.
  • Dividend Burst: Once on each of your turns, when you cast a spell or make an attack roll, you can trigger the Dividend Payout for one of your three active Shareholders without expending a Pact Magic spell slot.
  • Hostile Immunity: While in this state, you cannot be Charmed, Frightened, or subjected to conditions that would force you to act against your will—your board of directors simply vetoes any mind control attempts.

Once this feature ends, the market stabilizes and you must finish a Long Rest before you can initiate another Sovereign Monopoly.

 

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