Base Class: Barbarian
Infernal Surge:
Upon reaching 3rd level and taking this path, whenever you enter your Barbarian Rage
you may choose to lose 2d4 hit points to ignite
yourself and your weapon in red and orange flame. While on fire in this manner, you
gain the following benefits:
You shed bright light in a 30 foot radius and dim light for an additional 30 feet
You have resistance to fire and cold damage
Your weapon does an extra 1d6 fire damage. This damage increases to 1d8 at 6th
level, 1d10 at 10th level and 2d6 at 14th level.
These flames do not damage equipment being worn or carried by you, and they
disippate immediately upon exiting your rage.
Spiritual Kindling:
At 3rd level, you gain the ability to manipulate and control heat and flame as
easily as your own body through the scorching of your
own essence. You gain the ability to recreate the effects of the Control Flames
cantrip at will. In addition, while raging with
Infernal Surge active, you can reproduce the effects of certain spells by
sacrificing some of your own vitality in the process.
Constitution is your Spellcasting Ability for these spells, since their power
derives from your own endurance and strength of will. You use your Constitution
whenever a spell refers to your Spellcasting Ability. In addition, you use your
Constitution modifier when setting the saving throw DC for any spell you cast and
when making an Attack roll with one.
Spell Save DC = 8 + your Proficiency Bonus + your Constitution modifier
Spell Attack modifier = your Proficiency Bonus + your Constitution modifier
At 10th level, you no longer have to be raging to reproduce the effects of the
Produce Flame and Create Bonfire cantrips.
Spell Table: Level Known Hit Point costControl Flames 3rd N/A
Create Bonfire 3rd N/A
Produce Flame 3rd N/A
Burning Hands 3rd 2d4
Aganazzar's Scorcher 6th 3d4
Firebolt 10th N/A
Fireball 10th 5d4
Wall of Fire 14th 6d4
Brimstone Backlash:
At 6th level, upon receiving damage you may spend your reaction to recreate the
effects of the Hellish Rebuke spell cast at 1st level
targeting the triggering creature. You may use this feature a number of times equal
to your Proficiency Bonus. You regain all
expended uses of this feature upon finishing a long rest.
In addition, if you use this feature while you aren't raging but while you still
have at least one use of Rage for the day, you may choose to immediately enter Rage
and Infernal Surge as part of the same reaction by paying Infernal Surge's
activation cost + an additional 2d4 hit points.
Blazing Speed:
At 10th level, when entering Infernal Surge, you may choose to lose an extra 5d4 hit
points to recreate the effects of a Haste spell
on yourself for the duration of the rage. You must complete a long rest before you
can use this feature again.
Spirit of Fire:
At 14th level, when entering Infernal Surge, you may choose to lose an additional
5d4 hit points to exponentially increase the
potency of your flames, causing streaks of various colors to shine inside of it.
Your bright and dim light increase to 60 feet
respcetively and your resistance to fire damage becomes immunity. In addition, any
creature that enters or starts their turn in a
10 foot radius of you while raging take 1d10 fire damage, and any creature that hits
you immediately take 2d10 fire damage as the
flames lash out in retaliation
Level 3: Infernal Surge
Infernal Surge:
Upon reaching 3rd level and taking this path, whenever you enter your Barbarian Rage
you may choose to lose 2d4 hit points to ignite
yourself and your weapon in red and orange flame. While on fire in this manner, you
gain the following benefits:
You shed bright light in a 30 foot radius and dim light for an additional 30 feet
You have resistance to fire and cold damage
Your weapon does an extra 1d6 fire damage. This damage increases to 1d8 at 6th
level, 1d10 at 10th level and 2d6 at 14th level.
These flames do not damage equipment being worn or carried by you, and they
disippate immediately upon exiting your rage.
Level 3: Spiritual Kindling
At 3rd level, you gain the ability to manipulate and control heat and flame as
easily as your own body through the scorching of your
own essence. You gain the ability to recreate the effects of the Control Flames
cantrip at will. In addition, while raging with
Infernal Surge active, you can reproduce the effects of certain spells by
sacrificing some of your own vitality in the process.
Level 6: Mindless Rage
You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the condition ends on you.
Level 10: Retaliation
When you take damage from a creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike.
Level 14: Intimidating Presence
As a Bonus Action, you can strike terror into others with your menacing presence and primal power. When you do so, each creature of your choice in a 30-foot Emanation originating from you must make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, a creature has the Frightened condition for 1 minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success.
Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
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