Monk
Base Class: Monk

Warrior of the Lunar Kata

Warriors of the Moonlit Blade practice a sacred martial tradition descended from the sword-dances and moonlit rites of Eilistraee.

What began as an expression of faith has become a disciplined monastic path in which movement, meditation, magic, and steel are treated as parts of the same art.

The Sacred Dance

A Warrior of the Moonlit Blade does not fight through strength alone. Every step, turn, and strike is practiced until weapon and wielder move as one.

Through meditation, these warriors learn to enter a heightened trance and guide their chosen weapons through Wisdom and instinct.

Moonlit Magic

As their discipline deepens, Warriors of the Moonlit Blade learn to wield divine and natural magic drawn from the Cleric and Druid spell lists.

Their martial training eventually allows them to weave spellcasting directly into combat and channel moonlight through their weapons.

The Kata

Masters of the tradition learn supernatural martial forms called kata.

These techniques transform movement itself into a weapon, culminating in the legendary Moonfall Kata.

Level 3: Sacred Dance Weapon

Sacred Dance Weapon

Your training teaches you to wield certain weapons as extensions of your monastic discipline.

Choose one type of melee weapon that lacks the Heavy property. You gain proficiency with that weapon if you don't already have it.

The chosen weapon is a Monk weapon for you, regardless of whether it would normally qualify as one.

Additional Weapons

As your training advances, you can choose one additional Sacred Dance Weapon at the following Monk levels:

  • 6th level: One additional weapon
  • 11th level: One additional weapon
  • 17th level: One additional weapon

Each weapon you choose must meet the requirements above. Choosing an additional weapon doesn't replace any of your previous Sacred Dance Weapon choices.

This gives us a maximum of four Sacred Dance Weapon types at Monk 17.

Level 6: Lunar Blade

Spell and Steel

While your Trance State is active, when you take the Attack action on your turn, you can replace one of your attacks with the casting of one cantrip you know through your Spellcasting feature.

The cantrip must have a casting time of an Action.

Moonbeam

You always have Moonbeam prepared. It doesn’t count against the number of spells you can prepare through your Spellcasting feature.

You can cast Moonbeam once without expending a spell slot, even if you don’t yet have a spell slot of the level at which this feature casts it. You regain this special use when you finish a Long Rest.

You can also cast Moonbeam normally using any spell slot of the appropriate level.

Lunar Blade Moonbeam

The special casting of Moonbeam granted by this feature improves as you gain Monk levels:

  • 6th Level: Cast at 2nd level.
  • 9th Level: Cast at 3rd level.
  • 11th Level: Moonbeam cast through this feature no longer requires Concentration.
  • 17th Level: Cast at 4th level.

Level 11: Kata of the Crescent Moon

ata of the Crescent Moon

While your Trance State is active and you are wielding a Sacred Dance Weapon, you can use your Action and expend 3 Focus Points to perform this kata.

You move up to your Speed. During this movement:

  • You don't provoke Opportunity Attacks.
  • You can move through the spaces of hostile creatures.
  • Those creatures' spaces don't count as Difficult Terrain for this movement.
  • You must end this movement in an unoccupied space you can occupy.
  • A creature can be affected by this kata only once each time you use it.

Crescent Strike

Each affected creature makes a Dexterity saving throw against your Focus save DC.

The kata deals 4d6 damage to each affected creature, increasing by 1d6 for each creature beyond the first affected by the kata, to a maximum of 8d6.

A creature takes half as much damage on a successful save.

Example: If you move through three creatures, each creature is subjected to 6d6 damage.

 

Level 17: Moonfall Kata

While your Trance State is active and you are wielding a Sacred Dance Weapon, you can use a Bonus Action and expend 4 Focus Points to enter the Moonfall Kata for 1 minute.

While the kata lasts, whenever you hit a creature with a Sacred Dance Weapon, the attack deals an additional 4d8 Radiant damage.

Moonfall Kata ends early if your Trance State ends.

Level 6: Lunar Blade: Eilistraee’s Moonbeam

You always have Moonbeam prepared. It counts as a known spell for you and doesn’t count against the number of spells you can prepare through your Spellcasting feature.

You can cast Moonbeam once at 2nd level without expending a spell slot. You regain this special use when you finish a Short Rest.

You can also cast Moonbeam normally using your spell slots.

At 9th level, the special casting of Moonbeam granted by this feature is cast at 3rd level instead of 2nd level.

Level 11: Lunar Blade: Unbound Moonbeam

Your command of lunar magic deepens.

When you cast Moonbeam using the special casting granted by Lunar Blade, the spell doesn’t require Concentration.

The spell is still cast at 3rd level, and you regain this special casting when you finish a Short Rest.

Moonbeam cast normally using your spell slots still requires Concentration.

Level 3: Trance State

Description

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Trance State

As a Bonus Action, you enter a heightened state of martial focus that lasts for 1 minute.

While the trance lasts, you can use your Wisdom modifier instead of your Strength or Dexterity modifier for the attack and damage rolls of:

  • Your Unarmed Strikes
  • Your Sacred Dance Weapons

You choose which modifier to use whenever you make the attack.

Ending the Trance

Your Trance State ends early if any of the following occurs:

  • You have the Incapacitated condition.
  • You are reduced to 0 Hit Points.
  • You equip armor.
  • You equip a Shield.
  • You end the trance voluntarily. No action is required.

Uses

You can enter your Trance State a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Level 3: Spellcasting

Spellcasting

Your study of sacred martial forms has awakened an ability to channel divine and primal magic.

You use the Cleric and Druid spell lists when preparing spells with this feature.

Spell Slots

The Warrior of the Lunar Kata Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended spell slots when you finish a Long Rest.

Prepared Spells

You prepare the list of level 1+ spells that are available for you to cast with this feature, choosing from the Cleric and Druid spell lists.

The spells you prepare must be of a level for which you have spell slots from this subclass.

Spellcasting Ability

Wisdom is your spellcasting ability for spells you cast through this subclass.

Spellcasting Focus

You can use a Sacred Dance Weapon as a Spellcasting Focus for spells you cast through this subclass.

True Strike

You know the True Strike cantrip. It doesn't count against the number of cantrips you know through this subclass.

Pact Weapon

This hidden feature enables the weapon-selection backend used by Trance State for eligible Two-Handed Sacred Dance Weapons.

Trance State

Internal helper feature used to apply the Wisdom-based attack and damage effects of Trance State.

Trance Active

Select this option while your Trance State is active. Deselect it when your Trance State ends.

Hex Warrior

This hidden feature enables the weapon-selection backend used by Trance State. It has no independent rules effect.

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