Rogue
Base Class: Rogue

Psychblade

Rogue Subclass

Psychblades channel psionic power into tangible weapons and subtle arcane magic. Their blades are forged from disciplined thought rather than steel, allowing them to strike with uncanny precision while weaving spells that enhance stealth, mobility, and mental domination. Whether awakened through latent heritage, rigorous training, or exposure to psionic forces, Psychblades learn that the keenest weapon is an unwavering mind.


Level 3: Psionic Armament

You awaken the ability to manifest weapons of pure psychic force.

Psychblade. Whenever you take the Attack action, you can manifest a psychic blade in one empty hand and make a melee or ranged weapon attack with it.

The Psychblade has the following properties:

  • It is a simple melee weapon with the Finesse and Light properties.
  • It has the Thrown property (range 60/120).
  • On a hit, it deals 1d6 psychic damage plus the ability modifier used for the attack.
  • The blade is considered magical.
  • The blade disappears immediately after it hits or misses.

If you attack with a Psychblade, you can manifest a second blade in your other hand and make one additional attack as a Bonus Action.


Level 3: Arcane Discipline

Your psionic talents are reinforced through disciplined magical study.

You gain the Spellcasting feature.

  • Spellcasting Ability: Intelligence
  • Spell Progression: Half-caster (using the Paladin or Ranger progression)
  • Spell Focus: Your manifested Psychblade can serve as your spellcasting focus.

You learn three cantrips from the Psychblade spell list.

Recommended cantrips include:

  • Mind Sliver
  • Booming Blade
  • Blade Ward
  • Sword Burst
  • Mage Hand
  • Minor Illusion

Your spell list emphasizes psychic energy, force, conjured weapons, illusion, and mobility.


Level 9: Psychic Veil

Your mind becomes difficult to perceive or influence.

You gain the following benefits:

  • Resistance to Psychic damage.
  • Advantage on saving throws against being Charmed or Frightened.
  • Telepathy with creatures within 60 feet that understand at least one language.
  • Whenever you deal Sneak Attack damage with a Psychblade, you gain temporary hit points equal to your Intelligence modifier (minimum 1).

Level 13: Mindstep

Your command of psionic energy lets you move with impossible speed.

Immediately after casting a spell of 1st level or higher, you can teleport up to 15 feet to an unoccupied space you can see.

You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all expended uses when you finish a Long Rest.

In addition, your Psychblade damage increases to 1d8, and whenever you deal Sneak Attack damage with it, you may choose for all of that attack's damage to become Psychic damage.


Level 17: Perfect Focus

Your mind achieves extraordinary clarity.

As a Bonus Action, you enter a state of heightened focus that lasts for 1 minute.

Once you use this feature, you can't do so again until you finish a Long Rest.

While this state lasts:

  • Your Psychblade attacks score a critical hit on a roll of 19 or 20.
  • You have Advantage on Constitution saving throws made to maintain Concentration.
  • Creatures that take Sneak Attack damage from you have Disadvantage on the next saving throw they make against one of your spells before the end of your next turn.
  • Once on each of your turns, when you miss with a Psychblade attack, you can reroll that attack.

Psychblade Spell List

Instead of drawing from the entire Wizard spell list, I'd recommend giving the subclass a curated spell list to reinforce its identity.

Cantrips

  • Blade Ward
  • Booming Blade
  • Green-Flame Blade (optional)
  • Mage Hand
  • Message
  • Mind Sliver
  • Minor Illusion
  • Sword Burst
  • True Strike

1st Level

  • Absorb Elements
  • Disguise Self
  • Expeditious Retreat
  • Feather Fall
  • Ice Knife
  • Shield
  • Silent Image

2nd Level

  • Blur
  • Cloud of Daggers
  • Detect Thoughts
  • Invisibility
  • Mirror Image
  • Misty Step
  • Shadow Blade

3rd Level

  • Dispel Magic
  • Fear
  • Haste
  • Pulse Wave
  • Slow
  • Thunder Step

4th Level

  • Dimension Door
  • Fire Shield
  • Greater Invisibility
  • Raulothim's Psychic Lance

5th Level

  • Steel Wind Strike
  • Synaptic Static
  • Telekinesis
  • Wall of Force

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