Base Class: Warlock
This is a subclass dedicated to the character Yugi Moto from Yu-Gi-Oh.
The Legendary Pharaoh
Trapped within the Millennium Puzzle for thousands of years, the Pharaoh gifts his power to whoever possesses this artifact. Many call this power, "The Heart of the Cards".
Expanded Spell List
3rd-level feature
The Pharaoh lets you choose from an expanded list of spells when you learn a warlock spell. The Genie Expanded Spells table shows the genie spells that are added to the warlock spell list for you, along with the spells associated in the table.
| Spell Level | Genie Spells | Pharaoh Spells |
|---|---|---|
| 1st | detect evil and good, (Book of Life) | shield, (Big Shield Gardna) |
| 2nd | phantasmal force, (Eye of Illusion) | Gust of Wind, (Heavy Storm) |
| 3rd | create food and water, (Graceful Charity) | Lightning Bolt, (Summoned Skull) |
| 4th | phantasmal killer, (Mind Crush) | Dominate Beast, (Brain Control) |
| 5th | creation, (The Flute of Summoning Kuriboh) | Summon Dragon, (Blue-Eyes White Dragon) |
| 9th | wish, (La Jinn the Mystical Genie of the Lamp) |
Millennium Puzzle
3rd-level Genie feature
The consciousness of the Pharaoh is trapped within this vessel. By completing the puzzle, Yugi has gained the ability to channel the power of this great entity. While you are touching the vessel, you can use it in the following ways:
D-D-D-D-D-Duel. As an action, you can magically vanish and enter your vessel, which swaps your consciousness with that of the Pharaoh. The interior of the vessel is an extra dimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles the Millennium Puzzle. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to 10 minutes before you are forced to switch back to your original places of consciousness. You exit the puzzle early if you use a bonus action to leave, if you die, or if the puzzle is destroyed. When you exit the puzzle, you appear in the unoccupied space closest to it. Any objects left in the puzzle remain there until carried out, and if the puzzle is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the puzzle’s former space. Once you enter the puzzle, you can’t enter again until you finish a long rest.
Pharaoh's Wrath. Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is determined by the card you used for the attack. (Dark Magician does Force damage)
The Puzzle’s AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage.
The puzzle's individual pieces cannot be destroyed, but the if the puzzle is reduced to zero hit points it is broken and needs to be completed again. If the puzzle broken you can perform a 1-hour ceremony to complete it. This ceremony can be performed during a short or long rest. If you lose the puzzle you still have any powers the puzzle granted you, but may not use anything that requires contact. You maintain a telepathic connection with Yami if the puzzle is not in your possession. The vessel vanishes in a flare of elemental power when you die.
Heart of the Cards
6th-level Genie feature
You begin to take on characteristics of your patron’s kind. You now have resistance to Psychic and Force damage.
In addition, as a bonus action, you can give yourself a flying speed of 30 feet that lasts for 10 minutes, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Sanctuary Vessel
10th-level Genie feature
When you enter your Genie’s Vessel via the Bottled Respite feature, you can now choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are drawn into the vessel with you.
As a bonus action, you can eject any number of creatures from the vessel, and everyone is ejected if you leave or die or if the vessel is destroyed. In addition, anyone (including you) who remains within the vessel for at least 10 minutes gains the benefit of finishing a short rest, and anyone can add your proficiency bonus to the number of hit points they regain if they spend any Hit Dice as part of a short rest there.
Limited Wish
14th-level Genie feature
You entreat your patron to grant you a small wish. As an action, you can speak your desire to your Genie’s Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action.
Once you use this feature, you can’t use it again until you finish 1d4 long rests.
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