Base Class: Monk
Monk's who practice the way of life use their mastery of ki manipulation to manipulate the life forces of other to heal grievous wounds and incapacitate foes.
Chakra Manipulation
When you choose this Monastic Tradition at 3rd level, you learn to manipulate the ki in others to accelerate the natural healing process. Using your Ki points you heal someone you touch equal to your Martial Arts die + your Wisdom modifier.
You can spend one Ki point and heal someone equal to your Martial Arts die + WIS
Body Preservation Technique
When you choose this Monastic tradition at 3rd level, your lessons in ki manipulation give you the knowledge to stabilize someone on the brink of death. You learn the spare the dying cantrip.
Chi Enhancement
At 6th level you unlock the potential in an individuals chakra and boost their abilities. You can spend 3 ki points to grant one of the following benefits to a friendly creature you can touch:
- The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the target takes a short rest.
- The target has advantage on Strength checks, and his or her carrying capacity doubles.
- The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
- The target has advantage on Charisma checks.
- The target has advantage on Intelligence checks.
- The target has advantage on Wisdom checks.
Chi Disruption
At 11th level you learn how to strike vital chakra points, disrupting the flow and causing harmful effects to take place in the body. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can spend an additional 4 ki points to interfere with the major chakra points and poison the target. At the end of each of the poisoned target's turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer poisoned, and the effect ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the effects below. The target is subjected to the chosen effect for 7 days.
Third Eye Gouge. Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
True Weakness. The creature's limbs and muscles feel heavy and weak. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.
Amplify Sorrows. Severe anxiety grips the creature as the pain receptors are exposed. The creature has disadvantage on Charisma checks and vulnerability to all damage.
Stolen Crown. The creature's mind is muddled and disconnected from reality. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the Confusion spell during combat.
Uncoordinated. The creature's equilibrium and sense of balance is ruined. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
Fragile. The creature's body's natural healing process is blocked. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.
Chakra Ascension
At 17th level your knowledge and meditation on the nature of chakra is unparalled and you can maintain an "Ascended" state for a time. As a bonus action, you endow yourself with endurance and martial prowess fueled by ki. You can spend 10 ki points and for 10 minutes you gain the following benefits:
- You gain 50 temporary hit points. If any of these remain at the end of the duration, they are lost.
- You have advantage on attack rolls that you make with monk weapons.
- When you hit a target with a weapon attack or unarmed strike, that target takes an extra 2d12 force damage.
Immediately after the time limit or you end it yourself as a bonus action, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
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