Base Class: Barbarian
Following the path and training of the heavy knights, this barbarian subclass excels at horde combat and fighting on the brink of death. They are meant to hold the line no MATTER what.
Heavy Knights gain proficiency with heavy armor and shields on top of being able to raise their AC in response to attacks! They excel in acting as a impenetrable tank with little openings within their guard. They exist for one soul purpose. TO HOLD THE GAH DAMN LINE SOLDIER!
Level 3: Well Armored
At level 3, you gain proficiency with heavy armor and shields due to your training as a knight.
Level 3: Rampant Shield
You raise your shield to prepare for the worst as a reaction. Until your next turn, your AC is boosted by 2 for every enemy on the field
(The AC boost from each enemy increases from 2 to 3 at level 10 and then increases to 4 at level 18)
Level 6: All Eyes On Me
You command the attention of an amount of enemies equal to your proficiency. You do not get to pick which enemies are affected, but rather the closest enemies to you are the ones affected. Until your next turn, these enemies have disadvantage to attack anyone, but you. While in this stance, you gain 15 temp health and your AC is buffed by 3 for each enemy affected (bonus)
Level 10: Raging Death
Upon entering a crippled state (25% hp or less), the heavy knight deals additional damage per strike EQUAL to their AC.
Level 14: Dying Acquisition
At level 14, should a heavy knight reach 0 HP and enter death saving throws, they may reactionarily enter a stating unconscious battle as their will carries their body forward. Despite not being conscious, the heavy knight may continue to fight on their turn. While in this state, they can only do one attack in their turn, but that attack has a +4 to its attack roll. Careful while in this state as being hit while on death saves would give you an automatic fail per dnd rules
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