Base Class: Cleric
The gods of undeath are thankfully few, but they are an insidious threat to all life. Their clerics promote the blurring of the boundaries between life and death, some because they see immortality as an undead being preferable to the pain of living, others because their plan is to turn all life into undeath and enslave them. For whatever cause they strive, it is certain that clerics of undeath will not find a warm welcome in nearly any land.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor
Half Undead
At 1st level, you learn [Tooltip Not Found] and one additional necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip or spell of 1st to 5th level that normally targets only one creature, the spell can instead target two creatures within range and within 15 feet of each other.
Furthermore, you are resistant to necrotic damage
Channel Divinity: Aura of Decay
Starting at 2nd level, you can use your Channel Divinity to create an aura that rots away the living.
As an action, you present your holy symbol and evoke your deity’s name. All living creatures within a 30 foot cube centered on your holy symbol must succeed at a Wisdom save or suffer 2d8 necrotic damage and gain the poisoned condition until the end of their next turn (half damage with a successful save).
Channel Divinity: Control Undead
Starting at 2nd level, you can use your Channel Divinity to take control of undead creatures.
As an action, you present your holy symbol and evoke your deity’s name. Each undead that can see or hear you within 30 feet must succeed at a Wisdom save or fall under your control (as per the spell animate dead) for 1 minute. Undead with an Intelligence score of 10 or higher can repeat the save at the end of their turn, ending the effect on a successful save. Undead controlled in this manner do not count towards the maximum amount of undead you may control with animate dead or similar spells such as danse macabre
Inescapable Destruction
Starting at 6th level, your ability to channel negative energy becomes more potent. Necrotic damage dealt by your spells and Channel Divinity options ignores resistance to necrotic damage.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with the unholy energy of your god. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Dominate Undead
Starting at 17th level, when you use the spell animate dead, create undead or danse macabre you may create and control an additional number of undead equal to your Wisdom modifier, and undead you control through this spell remain under your control for 24 hours times your proficiency bonus.
Previous Versions
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