Base Class: Wizard
You are taught to always be one step ahead of your opponent. Never giving them an opportune moment to strike you.
Illusion Mastery
When you cast a spell that requires a creature to make a save using one of its five senses it has disadvantage. You may use this feature an amount equal to your intelligence modifier.
doppelganger
When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.
When you cast minor illusion, you can create a duplicate of your self. if this duplicate is within 10 ft of you an opponent has disadvantage towards you. if the attack misses then the duplicate vanishes and gives you advantage of you immediately take a reaction attack against the target.
Misdirection
When you summon a copy of your self and your copy is within 10 ft of you you gain advantage against any opponent. you may cast spells from the copy.
duplication
Beginning at 10th level, Once per short rest, you can create 3 illusory duplicates of yourself. When a creature makes an attack roll against you, you have the benefits of 3/4th cover. when you lose one of the duplicates you then benefit from 1/2 cover. during your turn you may use a bonus action to have one of your duplicates cast any cantrip you know besides minor illusion.
Deadly doppelgangers
By 14th level, you have learned to make your illusions more life like. when you use your duplication ability you can expend a spell slot of 5th level or higher. If you use the spell slot your illusions have 1/4th of your health and the same stats as every other stat. each copy knows one spell from the 1st to the 3rd level and has one spell slot of the 3rd level.if you cast this spell at the 7 level you can summon two additional copies. if you cast it at the 9th level your copies have a 1/3 of your health plus your lvl and have a spell slot of the 5th level.
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10/25/2019 7:38:29 AM
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