Base Class: Wizard
Practitioners of Animation Magic are adept in breathing in life to nonliving objects. An Animation wizard is an avid crafter and are capable tinkerers of their own, able to repair small mechanical items. This wizard combines both mundane and magic tinkering to animate and combine otherwise ordinary objects.
Object Awakening
You can animate mundane objects at will. As an action, you can choose a number of Small or Tiny objects that you can see that aren't being worn or carried, within 60 feet of you, up to your Intelligence modifier (minimum of one object). Each object becomes a Small or Tiny Construct that obeys your commands and is friendly toward you and your allies. See this creature's game statistics in the animated object stat block, which uses your proficiency bonus (PB) in several places.
In combat, the animated object shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). If you are incapacitated, the animated object can take any action of its choice, not just Dodge.
The animated object is animate for 1 hour, until you use this feature again, until you die, or until you dismiss the effect early as a bonus action, after which it reverts back to a mundane object. If the creature reaches 0 hit points, it is destroyed.
Once you animate objects in this way, you can't do so again until you finish a long rest, unless you expend a spell slot of 1st-level or higher to use it again.
Animated Object
Small or Tiny Construct
Armor Class 12 (natural armour)
Hit Points your wizard level
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 18 (+4) | 10 (+0) | 3 (-4) | 10 (+0) | 6 (-2) |
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Challenge —
Proficiency Bonus equals your bonus
Immutable Form.
The animated object is immune to any spell or effect that would alter its form.
Actions
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d4 + PB bludgeoning damage.
Budding Crafter
You take pride in your own craft. You gain proficiency in tinker's tools, and you can use it as a spellcasting focus for your wizard spells.
Additionally, while holding your tinker's tools, you can cast the mending cantrip from it. When you cast the cantrip in this way, you can modify it so that the casting time is 1 action. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Spellbook Schematics
Your spellbook contains detailed blueprints for your animated objects. When you use your Object Awakening feature while holding your spellbook, you can modify the animated object in one of the following ways:
- You can command the animated objects to use an action to restore all of its hit points. It can only do so once.
- If an animated object is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
- You can command each animated object to take a different action, rather than issuing the same one.
Once you modify your animated objects in this way, you can't do so again until you finish a long rest.
Transformation Combination
You're able to create more complex animations. Once during your turn, if there are at least four animated objects that are all within 5 feet of each other, you can combine them into one Construct (no action required). The combined creature is an animated object that uses the Construct Spirit stat block, and is immune to poison and psychic damage. You choose the type of form it takes: Clay, Metal, or Stone. The Construct Spirit acts as if it was cast at a spell slot level equal to the number of animated objects used to make it. It also inherits any modifications already possessed by the animated objects.
Once you use this feature, you can't do so again until you finish a long rest.
Synchronous Animation
You seamlessly use your animated objects as extensions of yourself. When you cast a wizard spell of 5th-level or lower with a casting time of 1 action and a range of touch, you can have an animated object deliver the spell as long as you are within 60 feet of it. This uses the animated object's reaction.
In addition, when you cast a spell of 5th-level or lower with a casting time of 1 action and a range of self, you can also choose to have the combined animated object be affected by the spell (if you have one). The spell uses your spell attack bonus and save DC, and the spell treats the creature as the caster for all other purposes.
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