Base Class: Bard
A Rock bard thrives in the chaos of battle, using sound to shake their enemies, empower their allies, and command the attention of everyone around them. Their performances are loud, their magic is explosive, and subtlety is rarely part of the setlist.
Whether wielding a guitar, drums, or any other instrument capable of making enough noise, members of the College of Rock believe in one simple principle:
Turn it up.
Feedback
Feedback
When a creature you can see within 60 feet of you damages you or an ally, you can use your reaction and expend one use of your Bardic Inspiration to unleash a burst of magical feedback. Reduce the damage taken by the number rolled on the Bardic Inspiration die, and the creature takes thunder damage equal to the number rolled.
Amped Up
Once per turn, when you deal thunder, psychic, fire, or lightning damage with a spell or cantrip, you can deal additional damage equal to half the sum of your Charisma modifier and proficiency bonus (rounded down) to one creature damaged by the spell or cantrip.
Greatest Hits
Greatest Hits
At 6th level, you learn two spells of your choice from any class's spell list. The spells must be of a level you can cast and count as Bard spells for you.
Whenever you cast one of these spells that deals damage, you must change its damage type to fire, psychic, thunder, or lightning.
Rock God
Rock God
As a bonus action, you enter your Rock God form for 1 minute. While in this form, you gain resistance to fire, lightning, thunder, and psychic damage, and your spells and cantrips ignore resistance to those damage types.
Once you use this feature, you can't use it again until you finish a long rest.