Base Class: Rogue
You've become inspired by a god/goddess to create a religion in their name, and to spread their word through any means you see fit.
Level 3: Ritual
As a Bonus Action you can make a Dex. check to create a small ritual circle at your feet (5ft).
• If hit while in a ritual circle you can use a reaction to roll a stealth check, if successful you are now invisible till your next turn or until you move.
Level 3: Sacred blade
You’ve trained your mind and have been tested by your god and have been trusted with their sacred dagger.
Level 9: Pray
If you are standing in your ritual circle, you have the choice to take your bonus action to pray, gaining 1d10 of hp. Or to use your action to gain 2d10 of hp.
Level 13: Call of the lamb
You’ve learned how to maximize use of divine magics, you gain the following:
• You can attune up to 4 magic items at once.
• Whenever you use a magic item property that expends charges, roll 1d20; on a 10 or lower the item acts normally on a 11 or higher add your Dex. mod to the original roll.
• You can use lever 1 and 2 spells from the paladin or cleric spell list
Level 17: One of us
You can take one action to indoctrinate one humanoid of your choice within 10ft. To indoctrinate the humanoid; they must have an intelligence score over 4, and you must succeed on 4 dc17 persuasion checks in a row. When indoctrinated the humanoid will become an ally for the duration of combat before leaving to the church of you god/goddess.
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