Paladin
Base Class: Paladin

 This is a paladin that is created through dark experiments preformed on them, the anti-paladin is someone who devotes there being to an evil deity after the horrible trauma removed there faith in god. They are a villain at heart but put on a polite act when in public despite there intent being the same.  When near churches or people praying to there old god they go crazy and start to attack the person/people there. A normal anti-paladin will often lie, paint himself a hero but they will be a dark husk of a knight, they have created there own form of divinity from the trail of bloodshed they leave and the power of self suggestion as a desperate attempt to hold on to there little sanity they have left 

Glutton mark

At level 3, lay on hands turns into Glutton mark and heals self for 1d8, every 3 levels gained doubles

Aura of malice

Starting at 7th level you and any friendly creatures within 10 feet of you gain a bonus to melee weapon damage rolls equal to your charisma modifier(minimum of +1) A creature can only benefit from one Anti-paladin at a time. every 5 level the range doubles

Fall

Starting at the 15th level you gain resistance to bludgeoning, piercing and slashing damage from all non-magical weapons as you embrace your darkness in its full extent you gain +1 in 3 random ability scores and 25% chance for either necrotic or psychic 1d20 when you hit any living creature. You gain one dark star spell every long rest that has a 25%  of forcing enemies to fall to their knees for one turn

Anti-Life

At 20th level, you gain an action where you can surround a target with an aura of gloom in a 30-foot radius that lasts for 1 minute causing the following effects within the space; All bright light is now dim light and dim light into darkness. Any creature is now frightened as has a disadvantage when rolling to attack against you and they take 2d10 necrotic damage. When in the aura you and any creatures you choose within the aura are cloaked in deep shadows if you are cloaked in shadows you again advantage when attack any creature that relies on sight. As a bonus action you can cause one of the shadows with in the aura to attack another creature with on the aura, you make a melee spell attack against the target ignoring armour class dealing 4d10+ CHA necrotic damage on a hit and heal for the damage you deal. once you use this action you cant use it until you finish a long rest

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