Warlock
Base Class: Warlock

Your patron is some sort of amphibious being.

Amphibian spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Amphibian Spells table, you thereafter always have the listed spells prepared.

3: Create or Destroy Water, Darkvison, Entangle, Fog Cloud, Protection from Poison, Jump

5: Water Breathing, Water Walk

7: Blight, Confusion

9: Tree Stride, Contagion

Slime Skin

When you take damage from a melee attack you can take a reaction to cause the attacker to make a Con save equal to your spell save DC, on a failed spell they gain the poisoned condition, they repeat the save at the end of each of their turns.

Tether Tongue

As an action you create a spectral tongue, make a ranged spell attack on one target up to 60ft away, on a hit the target takes 4d6 poison damage, the target then makes a Str save equal to your spell save DC, on a failed save they gain the restrained condition, they repeat the save at the end of each of there turns, when restrained in this way you can pull the target 10ft towards you as a bonus action. You can only have one tongue at a time

Swamp Life

You have immunity to the poisoned condition, poison damage, and resistance to acid damage

Gift of the Amphibian

Whenever you cast a spell or deal poison damage you can use a bonus action to summon a Salamander or Red Salad 5ft from you. The creature takes its turn right after yours, you can take a reaction to command it, if you do not command it it will use the dodge action. You can use this feature 2 per short or long rest

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2026 10:10:23 PM
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8/12/2026 10:11:55 PM
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8/12/2026 10:14:52 PM
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