Warlock
Base Class: Warlock

Warlocks of Damocles inherit a [Link], an embodied extension of a DGR-like lifeform or other supernatural machine. The [Link] begins as a compact guardian and develops size, armaments, defenses, and piloting capability as the Warlock gains power.

Level 3: Damocles Spells

The magic of your patron ensures you always have certain spells prepared. When you reach a Warlock level shown below, you thereafter always have the listed spells prepared. They count as Warlock spells for you and do not count against the number of spells you can prepare.

3rd. Magic Missile, Shield of Summer, See Invisibility, Skywrite

5th. Eidomantic Weapon, Vortex Quiver

7th. Force Missile, Greater Invisibility

9th. Destructive Wave, Supreme Hand

Damocles Spells

The magic of your patron ensures you always have certain spells prepared. When you reach a Warlock level shown below, you thereafter always have the listed spells prepared. They count as Warlock spells for you and do not count against the number of spells you can prepare.

3rd. Magic Missile, Shield of Summer, See Invisibility, Skywrite

5th. Eidomantic Weapon, Vortex Quiver

7th. Force Missile, Greater Invisibility

9th. Destructive Wave, Supreme Hand

As a Magic action, you summon your personal [Link] in an unoccupied space that can fit it within 30 feet of you. The [Link] remains for 10 minutes, until it is reduced to 0 Hit Points, until you dismiss it as a Bonus Action, until you summon it again, or until you die. After it vanishes, you cannot summon it again until you finish a Short or Long Rest.

Shared Initiative. The [Link] shares your Initiative count and takes its turn immediately after yours.

Movement Command. You can verbally direct the [Link] where to move without using an action.

Quick Command. As a Bonus Action, command the [Link] to make one weapon attack it currently has access to. This is an intentional 2024 action-economy update.

Full Command. As a Magic action, command the [Link] to take any action listed in its stat block, including Multiattack when available. If you use Full Command, you cannot use Quick Command on the same turn.

Default Behavior. If not commanded to take an action, the [Link] takes the Dodge, Dash, or Disengage action as appropriate while acting in your interest.

Emergency Recall. As a Magic action, command the [Link] to teleport to an unoccupied space within 30 feet of you.

Level 6: Greater Connection

Ability Growth. Increase one [Link] ability score by 2 and a different ability score by 1.

System Calibration. The [Link] gains proficiency in one saving throw of your choice.

Enlarged Frame. The [Link] can be summoned as Medium or Large.

Improved Slam. Slam deals 2d8 instead of 1d8.

Magical Attacks. The [Link]’s attacks count as magical.

DGR Armament

Unlocked at Warlock level 6. Melee Weapon Attack: Strength modifier + PB + DGR Weapon Bonus to hit, reach 5 ft., one target.

Levels 6–9. 1d12 + Strength modifier + 1 Slashing damage.

Levels 10–13. 2d12 + Strength modifier + 2 Slashing damage.

Level 14+. 2d12 + Strength modifier + 3 Slashing damage.

DGR Blaster

Unlocked at Warlock level 6. Ranged Weapon Attack: Dexterity modifier + PB + DGR Weapon Bonus to hit, range 120/360 ft., one target.

Levels 6–9. 1d10 + Dexterity modifier + 1 Radiant damage.

Levels 10–13. 2d10 + Dexterity modifier + 2 Radiant damage.

Level 14+. 2d10 + Dexterity modifier + 3 Radiant damage.

Greater [Link] Advancements

At Warlock level 6, choose one. You cannot choose an Advancement you already possess.

Mobility Advancement

The [Link]’s base Speed increases by 10 feet, and its 0-G Acceleration increases by 30 feet.

Aerial Advancement

The [Link] gains a Fly Speed equal to its base Speed and can hover.

Sensor Advancement

The [Link]’s Blindsight increases to 60 feet, and it gains a +5 bonus to Passive Perception.

Excel Reactor

The [Link] gains the Excel Reactor Bonus Action. It can use Excel Reactor a number of times per Long Rest equal to half your Proficiency Bonus, rounded up. Each use produces one of the following effects:

  • Dash. The [Link] takes the Dash action.
  • Targeting. Each time the [Link] attacks this turn, roll 1d8 and add the result to that attack roll.
  • Barrier. The [Link] gains Resistance to all damage until the start of its next turn.
Aerial Advancement

The [Link] gains a Fly Speed equal to its base Speed and can hover.

Excel Reactor

The [Link] gains the Excel Reactor Bonus Action. It can use Excel Reactor a number of times per Long Rest equal to half your Proficiency Bonus, rounded up. Each use produces one of the following effects:

  • Dash. The [Link] takes the Dash action.
  • Targeting. Each time the [Link] attacks this turn, roll 1d8 and add the result to that attack roll.
  • Barrier. The [Link] gains Resistance to all damage until the start of its next turn.

Mobility Advancement

The [Link]’s base Speed increases by 10 feet

Ability Growth. Increase one [Link] ability score by 2 and a different ability score by 1.

Additional System Calibration. The [Link] gains proficiency in another saving throw of your choice.

Reinforced Chassis. The [Link] gains Resistance to Bludgeoning, Piercing, and Slashing damage.

Advanced DGR Weaponry. DGR Armament gains an additional d12, DGR Blaster gains an additional d10, and their DGR Weapon Bonus becomes +2.

Missile Pod

Unlocked at Warlock level 10. As an action, the [Link] fires a barrage at a number of target allocations equal to half your Warlock level, rounded down. Each target must be within 60 feet and makes a Dexterity saving throw against your Warlock spell save DC.

On a failed save, a target takes a number of d10s of Force damage equal to your Proficiency Bonus; on a successful save, it takes half as much damage. You can focus multiple target allocations onto the same creature. Each additional allocation placed on that creature adds 1d10 to the full damage rolled against it before the saving throw halves the result.

Once Missile Pod is used, it cannot be used again until the next time the [Link] is summoned, unless you expend a Pact Magic spell slot to recharge it.

Level 10: Advanced Link Advancements

At Warlock level 10, choose one additional unselected Greater Advancement or one of the following Advanced Advancements.

Specialized Armor

Choose Bludgeoning, Piercing, or Slashing damage. The [Link] becomes Immune to the chosen damage type.

Advanced Mobility

All of the [Link]’s movement speeds increase by 10 feet; 0-G Acceleration increases by 30 feet instead. This stacks with Mobility Advancement.

Advanced Armor

The [Link]’s Armor Class becomes 15 + its Dexterity modifier + your Proficiency Bonus. This replaces its normal AC calculation.

Advanced Armor

The [Link]’s Armor Class becomes 15 + its Dexterity modifier + your Proficiency Bonus. This replaces its normal AC calculation.

Advanced Mobility

All of the [Link]’s movement speeds increase by 10 feet; This stacks with Mobility Advancement.

Specialized Armor

Choose Bludgeoning, Piercing, or Slashing damage. The [Link] becomes Immune to the chosen damage type.

Ability Growth. Increase one [Link] ability score by 2 and a different ability score by 1.

Additional System Calibration. The [Link] gains proficiency in another saving throw of your choice.

Massive Frame. The [Link] can be summoned as Medium, Large, or Huge. While Huge, its DGR Armament reach becomes 10 feet.

Major DGR Weaponry. The DGR Weapon Bonus becomes +3.

Damocles Eldritch Invocations (lvl 3)

When you choose an Eldritch Invocation, you can select from the following options if you meet the prerequisite. In this 2024 conversion, invocations that had no level prerequisite in the original require only the Damocles Patron.

 

Guardian Sentry

Prerequisite: Damocles Patron

When you are within the [Link]’s movement range and are targeted by a weapon attack, you can use your Reaction to have the [Link] move to a space adjacent to you or exchange spaces with you. It becomes the target of the triggering attack and any additional attacks made against you until the end of the turn. This movement does not provoke Opportunity Attacks.

Macro Scale Unit

Prerequisite: Damocles Patron

Your [Link] can be summoned one Size category larger than the largest Size you can normally summon it, to a maximum of Gargantuan. When enlarged this way, its Slam and DGR Armament reach increase by 5 feet, as does the reach of any melee attack you make through it while piloting. Increased Size does not add weapon damage dice.

Micro Manifest

Prerequisite: Damocles Patron

If your [Link] is not currently summoned, you can use a Bonus Action to conjure part of its body and make any weapon attack it currently has access to, originating from you, against a target within range. Use the [Link]’s current attack modifier, damage dice, damage bonus, reach, range, and damage type for that weapon. Weapon Tech Advancement also applies to attacks made this way.

 

Shield Unit

Prerequisite: Damocles Patron

When the [Link] is targeted by a weapon attack that you or it can see, it can use its Reaction to increase its Armor Class by 5 until the end of the turn, including against the triggering attack, as though protected by the Shield spell.

 

Guardian Sentry

Prerequisite: Damocles Patron

When you are within the [Link]’s movement range and are targeted by a weapon attack, you can use your Reaction to have the [Link] move to a space adjacent to you or exchange spaces with you. It becomes the target of the triggering attack and any additional attacks made against you until the end of the turn. This movement does not provoke Opportunity Attacks.

Macro Scale Unit

Prerequisite: Damocles Patron

Your [Link] can be summoned one Size category larger than the largest Size you can normally summon it, to a maximum of Gargantuan. When enlarged this way, its Slam and DGR Armament reach increase by 5 feet, as does the reach of any melee attack you make through it while piloting. Increased Size does not add weapon damage dice.

Micro Manifest

If your [Link] is not currently summoned, you can use a Bonus Action to conjure part of its body and make any weapon attack it currently has access to, originating from you, against a target within range. Use the [Link]’s current attack modifier, damage dice, damage bonus, reach, range, and damage type for that weapon. Weapon Tech Advancement also applies to attacks made this way

Level 6: Damocles Eldritch Invocations (Lvl6)

Armor of the Avatar

Prerequisite: Level 6+ Warlock, Damocles Patron

While you are wearing no armor, you can calculate your Armor Class the same way your [Link] does: 13 + your Dexterity modifier + your Proficiency Bonus.

Evasive Maneuvers

Prerequisite: Level 6+ Warlock, Damocles Patron

The [Link] gains Evasion: when it makes a Dexterity saving throw to take half damage, it instead takes no damage on a successful save and half damage on a failed save. While you are within 5 feet of your [Link], you share this Evasion feature.

Optional Augmentation

Prerequisite: Level 6+ Warlock, Damocles Patron

Gain one additional optional Advancement listed in any of your [Link] subclass features that you have not already selected. This invocation is not Repeatable.

Weapon Tech Advancement

Prerequisite: Level 6+ Warlock, Damocles Patron

When the [Link] attacks with DGR Armament or DGR Blaster, it scores a Critical Hit on a d20 roll of 19 or 20. DGR Armament can deal Bludgeoning, Piercing, or Slashing damage (chosen for each attack). DGR Blaster can deal Radiant, Force, or Lightning damage (chosen for each attack). This invocation also applies to Micro Manifest.

Armor of the Avatar

Prerequisite: Level 6+ Warlock, Damocles Patron

While you are wearing no armor, you can calculate your Armor Class the same way your [Link] does: 13 + your Dexterity modifier + your Proficiency Bonus.

Evasive Maneuvers

Prerequisite: Level 6+ Warlock, Damocles Patron

The [Link] gains Evasion: when it makes a Dexterity saving throw to take half damage, it instead takes no damage on a successful save and half damage on a failed save. While you are within 5 feet of your [Link], you share this Evasion feature.

Optional Augmentation

Prerequisite: Level 6+ Warlock, Damocles Patron

Gain one additional optional Advancement listed in any of your [Link] subclass features that you have not already selected. This invocation is not Repeatable.

Weapon Tech Advancement

Prerequisite: Level 6+ Warlock, Damocles Patron

When the [Link] attacks with DGR Armament or DGR Blaster, it scores a Critical Hit on a d20 roll of 19 or 20. DGR Armament can deal Bludgeoning, Piercing, or Slashing damage (chosen for each attack). DGR Blaster can deal Radiant, Force, or Lightning damage (chosen for each attack). This invocation also applies to Micro Manifest.

Level 10: Damocles Eldritch Invocations (lvl 10)

Extra Ability Boost

Prerequisite: Level 10+ Warlock, Damocles Patron

Increase two of the [Link]’s ability scores by 2.

Signature Move

Prerequisite: Level 10+ Warlock, Damocles Patron

If the [Link] is reduced to 0 Hit Points, it can use its Reaction immediately before vanishing to use Missile Pod, with all target allocations focused on one creature in range. It can do so even if Missile Pod has already been used since it was summoned.

Extra Ability Boost

Prerequisite: Level 10+ Warlock, Damocles Patron

Increase two of the [Link]’s ability scores by 2.

Signature Move

Prerequisite: Level 10+ Warlock, Damocles Patron

If the [Link] is reduced to 0 Hit Points, it can use its Reaction immediately before vanishing to use Missile Pod, with all target allocations focused on one creature in range. It can do so even if Missile Pod has already been used since it was summoned.

Level 14: Damocles Eldritch Invocations (lvl 14)

Dynamic Save

Prerequisite: Level 14+ Warlock, Damocles Patron

When damage would reduce you to 0 Hit Points, you can use your Reaction to summon your [Link] into your space in a form large enough to pilot, if it can fit, and immediately begin piloting it. The [Link] gains Temporary Hit Points equal to three times your Warlock level and becomes the target of the triggering effect or damage instead. If it was previously destroyed and could not otherwise be summoned, it returns with 1 Hit Point before gaining the Temporary Hit Points. Once you use this invocation, you cannot use it again until you finish a Long Rest.

Dynamic Save

Prerequisite: Level 14+ Warlock, Damocles Patron

When damage would reduce you to 0 Hit Points, you can use your Reaction to summon your [Link] into your space in a form large enough to pilot, if it can fit, and immediately begin piloting it. The [Link] gains Temporary Hit Points equal to three times your Warlock level and becomes the target of the triggering effect or damage instead. If it was previously destroyed and could not otherwise be summoned, it returns with 1 Hit Point before gaining the Temporary Hit Points. Once you use this invocation, you cannot use it again until you finish a Long Rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2026 2:34:52 AM
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8/15/2026 4:03:29 PM
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