Wizard
Base Class: Wizard

The Fractured Chronomancer


Not all who study time remain whole. Somewhere between one moment and the next, your soul became untethered from the single path of history, scattering your consciousness across an endless sea of possibilities. Each time you close your eyes, you dream not of fantasy, but of lives that truly existed in other realities—worlds where a single choice, chance encounter, or forgotten moment led to a completely different future.


You have lived as a hero and a tyrant, a king and a beggar, a master of forgotten magic and a nameless corpse. You awaken carrying fragments of those impossible memories: spells you've never learned, faces you've never met, victories you've never earned, and failures that still haunt you. Though none of these lives belong to you, every one of them has left its mark.
As your connection to the multiverse deepens, the boundaries between realities begin to blur. Alternate versions of yourself briefly manifest at your side, impossible futures reveal themselves in flashes of insight, and fate itself bends beneath the weight of countless timelines converging into a single moment. To others, your actions seem impossibly precise or unnervingly prophetic. To you, they are simply echoes of paths you've already walked somewhere else.


A Fractured Chronomancer is neither a master of time nor a traveler through it. Instead, they are a soul caught between infinite realities, forever haunted—and empowered—by the endless possibilities of what could have been.

Fractured Spellbook

Beginning at 2nd level, your spellbook exists across countless timelines, its pages continuously rewritten by alternate versions of yourself. Whenever you gain access to a new level of wizard spells, every wizard spell of the Transmutation and Dunamancy schools of that spell level immediately manifests within your spellbook. These spells appear without requiring time, gold, or the usual process of copying them, as though another version of you has already discovered and recorded them.

 

Fractured Visions

 

Starting at 2nd level, you glimpse alternate timelines and can alter events as they unfold. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. These rolls can only be used once for each recorded roll and last until you use this feature again at the end of your next long rest.

 

Fractured Step

 

Beginning at 6th level, you learn to accelerate time around yourself causing the world to appear slower in comparison. As a bonus action, you cause time to flow differently around you for 2 minutes. You may end this effect at any time as a bonus action. While Fractured Step is active, your speed is increased by 15 and your jumping is doubled. You also gain advantage on Dexterity saving throws and Attack rolls made against you have disadvantage.You can use this feature a number of time equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

At 10th level, the duration increases to 3 minutes, your speed is increases by 30 instead of 15, and your jumping is tripled instead of doubled.

At 14th level, the duration increases to 5 minutes and you gain an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack or cantrip only), Dash, Disengage, Hide, or Use an Object action. You are now immune to the haste and slow spells while Fractured Step is active.

 

 

Fractured Timeline

Beginning at 10th level, the barrier separating you from your alternate selves has begun to fracture. Through brief moments of convergence, another version of yourself can step into your reality, acting in perfect harmony before fading back into the endless flow of possibilities.
As a bonus action, you can manifest a Temporal Echo in an unoccupied space you can see within 30 feet of you. The echo lasts for a number of minutes equal to your proficiency bonus or until you dismiss it (no action required). While your Temporal Echo exists, you gain the following benefits:                                                                                                                                                                                                         

  • When you cast a wizard spell with a range other than Self, you can have the spell originate from your echo's space instead of your own.
  • As a bonus action, you can either magically swap places with one of your echoes that you can see within 120 feet or move them all up to your movement speed to an unoccupied space you can see.
  • The echo isn't a creature or object. It can't attack, take actions, be targeted by attacks or spells, or otherwise interact with the world. You can have more than one echo up at once but each one requires a bonus action to manifest.
  • For each Temporal Echo you have manifested, you gain a +1 bonus to your AC, to a maximum bonus equal to half your proficiency bonus (rounded down).

You can manifest a Temporal Echo a number of times equal to your Intelligence modifier and regain all expended uses on a short or long rest.

 

 

Fractured Reality

Beginning at 14th level, the boundaries between your timeline and countless others have nearly dissolved. At times, another version of yourself completes a spell in their reality, allowing its magic to flow into yours through your fractured existence.

Once per long rest, when you cast a Transmutation or Dunamancy spell of 7th level or lower, you can choose to have an alternate version of yourself cast the spell through you. The spell is cast without expending a spell slot, and if the spell requires concentration, it instead lasts for its full duration without requiring your concentration.

"For a fleeting instant, you are no longer the spell's caster, but its conduit. Across another timeline, another version of yourself completes the incantation, and their magic echoes through your fractured existence as though you were the Temporal Echo."

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2026 12:17:44 PM
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